
There come times in one’s life when the effort you put in to something, something you genuinely care about and love doing, just wasn’t your normal one hundred percent. It was a good effort, sure, a decent effort. And it got an acceptable result. But, there was something about it that wasn’t quite as satisfying as you knew it could be. You know, deep, deep down, you could have pushed just that little bit harder, put in a little extra time, and the results would have been far more fulfilling.
Welcome to Buckyball Racing!

It was coming up to the time for the next race of the “Swift Sixteen” season – the ominously titled “Thargoid Structure Scramble” when the host, Cmdr Alec Turner himself released this trailer for it. I was rather looking forward to this race as it was but after seeing this I was utterly infatuated. I couldn’t wait. Leeya was really going to get her teeth into this one.
The premise of the race is straightforward. Begin at Artemis Lodge in the Celaeno system. Fly to HIP 17403, land near the crashed Thargoid ship on planet 4a and pick up a Thargoid Sensor. Visit any two Thargoid Structures in separate systems and, using the sensor gain access to them. Scan the device at the centre of each Structure and also collect one link device from either one (not both). Fly back to and land at Artemis Lodge.

Now, this race was going to require quite a lot of preparation. We all had to scout out nearby systems containing Thargoid Structures and determine what would be the most convenient two to visit in regards to minimising amount of hyperspace jumps and amount of obscured jumps (meaning a jump that is obscured by the body you are launching from resulting in a painfully long ascent until the target system emerges from its shadow) and also the distance of the structure from the main star. The systems I selected were Pleiades Sector JC-V C2-9 followed by Pleiades Sector OD-S B4-1. A total journey in the Cobra of seven jumps.
Then it was just a case of leisurely running the course. Now, there is a risk of hyperdictions by Thargoid interceptors that can put a real dent in your time, and it makes the timing of the race as much down to luck as it is to skill. The last time we had to race through Thargoid infested space they were a real menace. Alec recognised this and introduced a new rule that gave everyone 1’30” off their time for each hyperdiction. Which turned out to be spot on!
I visited the crashed Thargoid ship (I’d been here before – many times) and collected one of the eerie, softly screaming sensors from the shadow of the hulk of the shattered xeno vessel and took it back to My Favorite Headache. Now, I’ve never actually transported a whole sensor before, only fragments of them and they are harmless. But as soon as I took off and selected the system of the first structure the corrosion began.

The damn things randomly corrode a part of your ship every so often and if I was to take too long to get back to the finish and repair then my ship could suffer some serious damage. I flew to my first structure, landed, deployed the SRV, transferred the sensor from the ship to the SRV so the structure lets you get inside and set off.

These Structures are tremendously ominous places. They howl at you softly as you descend towards them; a gently disturbing noise, almost like a desperate lament for bygone aeons. Strange noises ghost around you as you marvel at their strangeness. An ethereal mist lit by seemingly unwholesome luminosities creeps around the organic tendrils that encircle the central mound. The mysterious Thargoid parasitic creatures we call Scavengers float around performing unknown duties and dripping goo. The whole place feels totally alien. Wonderful to visit, but unsettling at the same time.

I decided to stop gawping and head inside. The sensor was progressively corroding my SRV so I couldn’t hang around for too long. The door I had chosen to land near promptly opened up only to reveal there had been a cave in. I was to discover that there is usually only one way in to these structures and I would have to learn where they were and land near those doors. As it was I had to travel around the central hub in order to find a door which actually led to the centre of the organic complex.
Once I was in it was a case of getting to know the inside. If the outside felt strange, the inside felt yet stranger; as if I was travelling through the bowels of a giant space creature. The noise made by my tiny, insectoid vehicle echoed off the ribbed pathways and the Scavengers squelched around me as I cautiously took a side tunnel which would lead to the central chamber.


It wasn’t far. I scanned the device, turned back down the passage and searched for the chamber where I would find the “organs” (for lack of a better word) that would dispense Thargoid links. Now there is a known bug which is why the rules state that we can take a link from either site. Ideally, the links drop down from the three maws that grow around the edge of the area and, if you shoot them, they drop and the SRV can collect them. But sometimes they don’t drop and explode instead. A lot of commanders were having trouble with this so Alec decided that you could collect one of the Thargoid samples that were lying around ready to be collected if none of the links would drop. Fortunately, for me, a link dropped every time I shot one.

I collected the link, doubling the corrosion load of my SRV and made my way out of the central mound and back to my ship. As I took off and targeted the system I’d chosen for the second structure, the corrosion carried on eating away at My Favorite Headache’s modules in an ever more alarming manner.
I was getting some disturbing messages from my ship’s COVAS. “Hull breach attack! Taking internal damage” as I travelled toward the second site. Once I had landed, I again deployed my SRV and again I went to transfer the sensor from the ship but, to my dismay, the cargo hold was empty. I checked the damage to the hatch and it was substantial. A suspicious hole had been burned right through it! Both the sensor and the link must have fallen out en-route. I wasn’t going to get into this place. There was nothing for it but to go back to the start and begin all over again.
I was going to have to do this a lot more quickly!

This time, once I landed at the crashed ship, I hurried. Probably a little too much.
I completely lost control as my SRV twisted turned and flipped. I engaged its boosters to try to flip the thing back around again but ended up shooting into the air and getting it stuck fast in the wreckage. Nothing for it but to self destruct and go back to the start.

For the third go around I accidently shot the Thargoid Device instead of scanning it and was promptly assaulted by every Scavenger in the place.
SRV destroyed again, back to Artemis.
The fourth run around I actually managed to complete a successful run, albeit slowly, and still not managing to recognise the best places to land in order to avoid running into a cave-in. It took a while but at least I managed to get around relatively unscathed. I was also getting good at getting away from any hyperdictions. If those interceptors discover you are carrying a sensor they can get very nasty indeed. Nasty enough to finish your attempt right there. I just followed advice and boosted away once I had finished reeling from being ripped out of Witch Space, turned off flight assist and carried on boosting until the shutdown field finally enveloped my ship. Even though my systems were all off, I still kept hurtling away because flight assist had not been able to slow me back down again. Hence, most invasive Xeno scans were avoided and I could go on my way as soon as my systems snapped back on again. Hyperdictions were now merely a slight inconvenience rather than the total pain in the neck that they had been previously.
Another encouraging thing was I had managed to successfully perform a gravity braking manoeuvre almost every time I returned to Artemis. Now you can use gravity braking to greatly reduce your approach time to POIs on planetary surfaces too but I was having a lot more trouble with those. I decided I’d leave those out this time and instead concentrate on a glorious final epic braking trick to finish the race! Well, we’ll see how that went…
Anyway, by now it was the morning of the first day of the race and I could now go for a submission run!

It took a good few turns. I was mainly abandoning runs due to silly mistakes (more cave-ins, explosive crash landings, getting SRV stuck fast under the ship) but somehow, I just couldn’t get the final approach to Artemis right. I would mess up that gravity breaking manoeuvre every single time. Eventually I managed a salvageable time but even then I managed to roll my SRV and drive up the walls inside the structures, getting hopelessly disorientated in the process, and I still managed to mess up my final approach. I dropped out too far away from the station and just boosted my way toward it until I was close enough to dock. An early leaderboard shows my first time.

There I am – fourteenth, one from last, with a time of 33’20”. Not terrible, but it could be so much better! I needed to practice. Sort my landings out. Really pay attention to where the best spots were around the structures. Sort my SRV driving out. Try to nail that final approach.
I decided my target must be to break the thirty minute barrier. if I could do that, then I would be happy.
So I thought I’d give the Unlimited class a try. I could use a ship that could get to each system with just one jump making each attempt a lot shorter. And in doing so I could use it to rehearse for my final regulation run. I chose the RushFleet’s DBX, Xanadu. Small, and packing a huge jump range.

Now, I would have practised a lot more in Xanadu, but something happened midweek that distracted me rather. Heck, it pretty much distracted everybody. Update 15 dropped, giving us some of the most engaging content Elite Dangerous has ever deployed. So I played that for a bit with one of my other accounts, enjoyed myself immensely, then decided to leave it and get back to racing.
After a few practice runs I decided to go for a submission. And it went rather well. I decided I would make a standard final approach, however, as I had fluffed it up so many times before. As I approached Artemis at full supercruise speed, I reduced the throttle with six seconds to go until I reached the station (which is the minimum amount of time you can get away with without having to perform a loop of shame). The thing was, I reduced the throttle too late and found myself hurtling toward the finish line. There was nothing for it but to attempt gravity braking anyway. I spiralled in as best as I could manage, lined up on the station, waited until I was close enough and dropped out of supercruise right next to the station. Somehow, I had pulled it off!

There I am in the unlimited section in ninth place, and with a decent time of 27’32”!
Note the time in last place in the regulation class too. Yeah, that’s right. Just a tad slower than everyone else. It would take quite some effort to take longer than that.
After this, I was confident enough to have another go back in the regulation Cobra. It was the end of the week by now and it would be the last chance I had to complete a run as a busy weekend was on the card in RL.
Initially , the run could not have gone better – perfect landings, no getting stuck under the ship, only one badly obscured jump, and precise driving around the structures.

Then I jumped back into Celaeno.
I lined up the station, waited until the exact moment, reduced the throttle and spiralled my way in. The station approached like a rocket and I readied myself to drop out of supercruise. I would literally have a split second.
And then I sailed past, and straight into the ring system, ripping me out of frame shift.
Basically the worst case scenario. I had to wait an age, now, for my supercruise to cool down so I could re-engage it and make the short hop back to the station. When I dropped out I realised I still had just enough time to break the thirty minutes. Racing toward Artemis and recklessly blasting in through the slot, (much to the dismay of the traffic controller) I don’t think I have ever landed a ship quicker! But had I achieved my goal?

No. As you can see, just nine seconds out. I couldn’t believe it. If I had just nailed that finish I would have easily made it under the thirty minutes. But my time was up.
Maybe in the next Buckyball I can do better.
As the weekend wore on the failure burned in my soul, like I was carrying my own Thargoid sensor in there. I couldn’t let it go. And so, on the final afternoon of the race, I managed to wrestle enough time from RL to have just one more crack.
It did not go as well, There were now two badly obscured jumps. I messed up some of the driving in the first structure. I did manage a reasonable attempt at gravity braking on the final approach but in my desperation I made a right pigs ear of landing on the pad itself. Had I finally managed to get back within thirty minutes?

Just! 29’47”! It was such a relief. It hadn’t pushed me up the leaderboard (in fact I’d dropped a place or two) but that didn’t matter. It was a decent run!
What a race though! A MASSIVE shoutout and thanks go to Alec Turner for running a fantastic event. Such a lot of planning went in and he’s managed it all perfectly! It simply couldn’t have been better. And what a way to experience the Thargoid structures! It has all been wonderful fun. The race forum has never been so alive, it feels, and the leaderboard…the leaderboard…
It’s been Eurovision. Anyone would consider the constant changes on the leaderboard to be pretty chaotic and exciting. Well, that’s nothing compared to Buckyball. Nothing! Just look at how close it’s been, how many times positions have changed and danced around each other. And it really is wonderful to see so many new faces this season. We all welcome you with open arms Cmdrs! The whole experience has been nothing short of spectacular.
Now, if you think Buckyball just can’t get any better the next race will be run by Buckyballing veteran Sgurr. It will be run between the 10th and 18th of June.
It’s name will be, “Tunnel-ish Vision”
DON’T MISS IT!





































































































