
It feels like an age, doesn’t it, since the last proper Buckyball race?
And, boy does it feel good to be racing again!
There’s something wonderful about the rhythm of a Buckyball event. The race reveal up to a week before the start. Everybody can barely contain their excitement, discussing scouting, possible problems, obscured jumps, tricky approaches, optimised routes. Announcing their intent to race, preparing their unlimited ships and refamiliarising themselves with the regulation ship, reconfiguring it slightly depending on the rules.
The race begins shortly afterwards, with the initial runs coming through a day or two later. Racers who set times they’re not particularly proud of, vowing to spend the rest of the racing period attempting to better themselves. Others setting times they are rightly proud of, only to be beaten easily by more crafty racers using strategies no one else had thought of. Everyone enthusiastically sharing tips and warnings (without giving away too much, of course), posting beautiful screenshots or linking movies of violent and hilarious accidents in the forums.
This tends to lose a little momentum halfway through before rapidly hurtling its way toward the last day of the race, everybody trying, and mostly trying too hard, to lay down one final run as close to perfection as they can manage.
And then it’s over. We all let out a breath of relief. It doesn’t seem to matter too much how well any of us have done. We have all had an amazing ten or eleven days, we all have been engaging enthusiastically with other racers on the forums or on discord and sometimes even in game. And, sometimes incrementally, sometimes significantly, we have all become better pilots than we were before the race began.
And this latest, marvellous race was no different!
Welcome to The Mountains of Madness!

Alec Turner has compiled a forum post of some of the most spectacular and interesting places built by Cmdrs. following the Colonisation update. This last race, hosted by Edelgard von Rhein, involves visiting some of the most visually stunning places in this list, all of them being surface stations or settlements.
Yeah, that’s right, all of the approaches are to surface locations. Something I’ve never been able to get a grip of. I guessed it was high time I began learning. And learning to fly in fun, exhilarating ways you’ve never tried before is what Buckyball is all about.
Now, I loves a fair bit o’ doom metal, me. I think I probably listen to doom far more than anything else. Even Rush! If you’re not sure what doom metal entails it’s basically bands that take what Black Sabbath did with their first six albums and completely immerse themselves in those musical ideas, sometimes taking them to extremes. Huge, bone crushing riffs that sound like a tipper truck load of sarcophagus slabs being dumped down the side of a high, dark, steep, rocky hillside. Vocals, sometimes sung, sometimes wailed, sometimes roared intertwine poetic lyrics of monstrous concepts amongst thunderous, distorted basslines. It’s generally slow, monotonous, hypnotic and I love it!

One of my favourite doom metal bands is called YOB. And one of their greatest albums is a one hour and two minute masterpiece called “Clearing the Path to Ascend”. Four (yes, just four) massive tracks of such ridiculous heaviness it’s hard to recommend to the doom metal beginner. Yet, in amongst the riffs of intense, aural assault are moments of tenderness and reflection. It’s concept deals with recognising, accepting and negotiating the things in our lives that prevent us to going to the places we want to go. And I needed to deal with the “mental block” which was preventing me from descending to surface settlements from outer space using the fastest and most efficient methods.

But I’m jumping ahead of myself, somewhat. We’re still in the scouting phase. There were seven systems to visit, each with a surface station or settlement which had been hand placed and built by Cmdrs to be docked at by racers. As usual there were two separate classes – Regulation, each racer using a Cobra Mk V with the same loadout with no engineering, and Unlimited where we could use any ship with any loadout and any engineering we wanted, provided they can be bought in game with credits. Unlike previous races, however, this is the first race where the two classes had completely separate courses!
Therefore most of us spent the week before the race, scouting out what we judged to be the most efficient routes for each class. The rules of the race can be read here on the first page of the race forum. As racers, it is recommended we read the rules thoroughly before racing but this is, counterintuitively, rarely the case. New racers usually do, of course, but seasoned racers tend to skim them, taking in all the places they need to visit and not much else, finding out from a disqualified run just what requirements they missed.
For both classes we were required to start and finish the runs at The Ghost Giraffe Tourist Hub (Haunted) (HIP 16548 body 8e), a spaceport nestled in the gaping maw of a deep, circular valley surrounded by imposing, vertiginous, dark, craggy peaks. For Regulation we were required to visit The Devil’s Tower (Hyades Sector ZU-Y d68 body 4b) a construction site atop a tall, flat mountain. Baudelaire Engineering Facility (Arietis Sector HW-W c1-9 body 1e) a settlement on the edge of a gigantic crater, Kobayashi’s Inheritance (Arietis Sector DL-Y d77 body A2) a station built on an ice topped flat mountain which looks stunning when the blood red star sets, blazing through the thin ammonia atmosphere and Owen Garden (HIP 22633 body 3a), a spaceport dominating a tiny, stunning steam atmosphere world, closely orbiting an elegantly beautiful ringed carbon dioxide world.

For Unlimited we needed to visit Braines Heights (HIP 53463 body 6b), a spaceport perched precariously atop an impossibly tall mountain giving unparalleled views of its binary full atmospheric planet. Gustard Foundry (Col 285 Sector LE-G c11-33 body 5a), a planetary port placed atop a towering mountain giving stunning views of a distant, vast crater. And Iridul Canyon Town (Crucis Sector ND-S b4-3 body 2), a small settlement hidden in a series of canyons eerily lit by the dim purple light of it’s “L” class star.

We could visit these systems in any order (depending on class, of course) and this requires careful scouting and route plotting. Bookmarks were created and placed in a loose order ready to be swapped around. Practice runs were made and discussions of possible obstacles and work arounds, without giving too much away to each other, were circulated on the BBRC discord and the race forum.
It became clear that, for Unlimited, a ship would be needed with as great a jump range as possible whilst also being as manoeuvrable as possible in supercruise. The Mandalay, of course, would be the only ship that would fit the bill, but even so, we still had to further lighten ours as much as we could. I managed to reach a working jump range of just over 89 light years and, with careful plotting managed to reduce the amount of jumps needed to complete the race to eighteen. I was helped in this somewhat by the Spansh Tourist Plotter, where I could enter in each system and its plotter would produce an optimum route. So, initially at least, that was the route I prepared.
But I was planning on setting a Regulation time first. Using the plotter it carved out an optimum route and I rehearsed it.
Not being happy with my planetary approaches, all of them being far to cautious, I decided to watch some of Shaye Blackwood’s videos (you know, the racer who always comes first) and also Alec Turner (you know, the racer who always places first until Shaye Blackwood beats him, sorry Alec 😉 ), to study how they approached surface targets in as much detail as my somewhat poor understanding of the Elite Dangerous flight model allowed. This study being skewed slightly by their use of an eye tracker (or some such device) to be able to look to the side and up a bit as they entered orbital flight to keep their bearing on the target.

Not having an eye tracker myself (my living room setup isn’t exactly compatible with this technology), meant I had to perform some mental spatial gymnastics to figure out how to replicate how they were flying.
My approaches were almost always much too fast, and a “Too Fast For Orbital Flight” warning would appear in conjunction with a drop out of supercruise hundreds of kilometres away from the target, A lot less often, my angle of attack would be too shallow, resulting in a seemingly endless glide down to the surface. Occasionally, I would get it right, yet I was never sure exactly what I had done differently. I didn’t have any more time to mess about, however, as the race would have started by the time my next session had come around.
The race ran from 00:00:00 November 13th to 23:59:59 November 24th 3311, giving us ten to eleven days to get our runs in.
Now the messages begin to trickle through on the forum. Mostly complaints about how bad their flying has been but still the occasional “Regulation/Unlimited Run Submitted”. On my first few attempts I messed up the approaches as usual with plenty of “Too Fast for Orbital Cruise” warnings, if not on the second stop then definitely on the second.

I decided to reign in the approach speed leaving a three second ETA rather than two as I approached orbital flight yet this usually resulted in the ETA dropping to four and then five or six seconds. It was still much quicker than a standard approach and this is how I made my way around the first run until I was hyperdicted by thargoids whilst jumping from Kobayashi’s inheritance.
Well, I wasn’t quite expecting that. It turned out that this happened a handful of times to various racers during the race. Our theory was they had developed a taste for Buckyballers after the Thargoid Structure Scramble a couple of years ago. Still, an attempt or two later and I managed to get a time down.

Well, that’s regulation sorted, at least for now. There’d be time to improve upon that later. Next it was time to unleash the Rhythm Method!
The Mandalay is a joy to fly, and it’s the ultimate Buckyball Ship.
There was a problem, though. Eighteen jumps, which, through scouting, I could narrow down to 16 with jet cone boosts from white dwarfs. From the discussions in the forum, however, it was clear that, with the kind of jump range the Rhythm Method had, it could be done in 16 jumps without having to waste time in any of those tumble dryer neon vortices of death.

Above is what is known in Buckyball circles as a “Raikogram” . It’s a table giving the distance of each stop to the distance of each of the other stops and it’s very, very handy for plotting routes. It’s usually one of the first things posted on the race forum. I usually instead like to either use an online tool (such as the above mentioned tourist plotter and also the multi waypoint planner on the Wanderer’s Toolbox), but the route I had was not optimum. And, after studying the above spreadsheet for a while it became obvious I should alter my route. The largest gap here is 355ly. Even though the Rhythm Method had a range of 89 (4 x 89 = 356) it was impossible to do this in four jumps as not only are there no planets in exactly 89 light year gaps along the route the line will vary slightly up and down, left and right – depending on star density. So to make each route no more than four jumps I needed the biggest distance to be no more than 330ly or so.

First I needed to visit Braines Heights (4 jumps), followed by Gustard Foundry (4 jumps) and lastly Iridul Canyon Town (4 jumps – wheras I was visiting this first on my initial route) before heading back to the start (4 jumps).
Sixteen jumps, none of those horrible white dwarfs.
Now all I had to do was to nail all four approaches.
Well, now I might occasionally nail the first but I would always go much too fast on the second. Over and over again.
So it was time to reign it in once more. Sometimes I reigned it in a little too much, but I still managed a reasonable initial time.

By now we were halfway through the race. The submissions had slowed to a trickle as racers were concentrating at bettering their times. Alex had been knocked off the top of the Regulation board but had taken back first place the very next day. But the best, most uplifting thing about this latest leaderboard is the the Cmdr. just ahead of me in sixth place. Yes! You’ve seen it, too!
CMDR. SULU HAD A TIME ON THE BOARD!
After all he had been through Cmdr. Sulu was, once again, racing and racing well! I can’t tell you how awesome it is to have him back racing with us. Maybe not quite achieving the kind of times he did before his accident but I think coming back from being technically dead is a reasonable excuse.
It won’t be long before he’s back on the podium again.

Time to switch back to Regulation and my Cobra Mk V the Der Trommler.
Practice. Lots and lots and lots of practice. Using SCO to launch away from Ghost Giraffe Tourist Hub and then back again. Over and over and over. I just couldn’t get it right. “Too Fast For Orbital Cruise” (TFFOC) again and again and again. And the deadline for the final submissions was getting closer and closer and closer.
Suddenly, the great Shaye Blackwood drops this short video in the race Discord.
Just watch it. Watch it again. Study it. Marvel at it. The way he disengages his SCO at precisely the right time. The way he aims for the gas giant and rockets toward it rather than immediately aiming for Baudelaire. The way he then uses the gas giant to break his speed as he sling shots around it toward the fifth moon. Now he begins his spiral approach, quickly reaching a 1 second ETA and keeping it almost until orbital cruise where the spiral continues with a 2 second ETA, right up until glide begins where he achieves an almost perfect glide angle toward the engineering facility. Plotting the next waypoint during glide, he boosts as soon as he exits, hitting the landing pad perfectly.
Honestly. It makes me weep every time I watch it.

The end of the race was now fast approaching. Excitement was beginning to build to a crescendo. Submissions were now being handed in thick and fast. And not only from the usual racers but many new racers were now trying their hand at this wonderful race. Some of them putting in some seriously impressive times, especially for virgin Buckyballers. It was becoming more than just a Buckyball race. More of an Elite Dangerous Community Phenomenon. It’s hard to describe just how wonderful it feels for us Buckballers when a new racer decides to run their first race with us. We all love to see them and welcome them with open arms no matter what their piloting skill.
My turn. A couple of TFFOCs although this time I knew just where I had gone wrong. Then a third run. Again a little too cautious, especially with my landings, way too scared to hit that boost button out of glide. And although they were still far from perfect, my approaches were now much quicker. There were now only a couple of days left until the end and I thought I’d bank this run and hopefully have time to try for a better one.
Back in the Rhythm Method. Last chance to better my time. Just an evening and a morning session left. Again a couple of runs with TFFOCs. Third go. First stop, Braines Heights, nailed! Second stop, Gustard Foundry, nailed! Penultimate stop, Iridul Canyon Town, nailed! YES! Just one more stop,
I was heading for a fantastic time.
During the glide phase down to Iridul, I thought I’d try the trick of plotting the route to the final stop , which I did, but as I did, my elbow nudged the mouse and knocked my glide off course. I exited glide just fine, but I totally lost track of the settlement. It only took me about ten to fifteen seconds to find it (it’s nestled tightly in one of a series of canyons, hidden until you’re on top of it), only eight kilometres away. I boosted toward it and requested permission to dock.

“Permission Denied”
I watched despairingly as a Type 9 descended aching slowly toward the town’s single docking bay. It took over a minute of requests to get that permission. But it was too late. I didn’t bother to land. I turned off the video recording software and flew back to the start, hurling furious, expletive laden curses and vowing violent, dakka filled revenge on every single type 9 which has the misfortune of crossing my path in the future.
I tried once more, but battalions of caution invaded every approach. It was a better time than the one I’d set earlier in the week, but nowhere near as good as the potential time I might have had.
That’s Buckyball sometimes, I’m afraid. The following morning I made a few more attempts at Regulation but any competence I had had the day before had vanished. So I submitted my banked time.
So! Lets see the final leaderboards…
Regulation
| CMDR Name | Forum Name | Ship Name | Race time | Position |
| Shaye Blackwood | Mirage | 19:10 | 1 | |
| Sgurr | Sgurr | Class of 24 | 20:08 | 2 |
| Darplata94 | Darplata94 | Extinguished Frontier | 20:24 | 3 |
| Alec Turner | Alec Turner | Raveonette | 20:48 | 4 |
| Tobias Von Brandt | TobiasVonBrandt | Sag Wagon II | 20:54 | 5 |
| Martinjameson | Arrowroot 66 | There Goes Me Whippet2 | 22:02 | 6 |
| Epaphus | Epaphus | Baller MK V | 22:09 | 7 |
| Osotogari | CMDR Osotogari | Watashibune Majestic | 22:29 | 8 |
| Osiliran | Cobra MkIV | 23:37 | 9 | |
| duck0 | duck0 | Escape From Na Pali | 24:48 | 10 |
| jspace | Optional Speed | 24:58 | =11 | |
| Ozric | Ozric | Ivory Cobra | 24:58 | =11 |
| Leeya Geddy | Homborger/Leeya | Der Trommler | 25:05 | 13 |
| sulu | fish172 | From The Edge Of Life | 25:15 | 14 |
| Texas DeLuxe | Texas DeLuxe | Nice Try | 26:42 | 15 |
| Kryten Zeroth | Kryten Zeroth | Circumspectre | 27:17 | 16 |
| VR247 | VR247 | BUCKWILD | 30:20 | 17 |
| Cloned Again | Cloned Again | The Senator’s Pace | 31:03 | 18 |
| Daisy Bell | Lambda_413 | Running In The 90’s | 31:36 | 19 |
| Pete ‘Fox Two’ Aldric | Fox Two | Bucky’s Balls | 35:11 | 20 |
| Simstarr | RaceStarr | 37:54 | 21 |
Unlimited
| CMDR Name | Forum Name | Ship Type | Ship Name | Race time | Position |
| Shaye Blackwood | Mandalay | Huginn | 18:08 | 1 | |
| Tobias Von Brandt | TobiasVonBrandt | Mandalay | Suparna | 19:46 | 2 |
| Alec Turner | Alec Turner | Mandalay | Mandalayn Rain | 19:47 | 3 |
| Goofierknot | Goofierknot | Mandalay | Pedal to the Medal | 19:56 | 4 |
| Epaphus | Epaphus | Mandalay | New Voyages | 20:01 | 5 |
| skorob | Skorob | Mandalay | Explorer | 20:03 | 6 |
| Martinjameson | Arrowroot 66 | Mandalay | Jumpin’ Whippet | 20:13 | 7 |
| sulu | fish172 | Mandalay | Divine Wind | 21:57 | 8 |
| Leeya Geddy | Homborger/Leeya | Mandalay | Rhythm Method | 22:08 | 9 |
| Kryten Zeroth | Kryten Zeroth | Mandalay | Way She Goes | 27:44 | 10 |
| jspace | Panther Clipper MkII | Go Home | 33:13 | 11 |
Some of those times are ridiculous.
Still, I’m definitely getting there. I can nail an approach to an orbiting station almost every time now, and I’m almost there when approaching a surface station. It’s only a matter of time.
Huge thank you to Edelgard von Rhein for a truly marvellous race. With updates and submission reports every single day. Fantastic. Huge congratulations go to Shaye Blackwood, Sgurr, Darplata94 for Regulation podium places and huge congratulations to Shaye Blackwood (again) Tobias Von Brandt and Alec Turner for their Unlimited podium places.
And a massive congratulations and welcome to Kryten Zeroth, Skorob, Osotogari, Duck0, JSpace, Texas DeLuxe, VR247, Cloned Again, Daisy Bell, Pete “Fox Two” Aldric and it’s also great to see Simstarr getting a time on the board. Looking forward to seeing all of you next race! And bring your friends!
Until next time! o7























































































































































































