Clearing the Path to Descend – The Mountains of Madness!

It feels like an age, doesn’t it, since the last proper Buckyball race?

And, boy does it feel good to be racing again!

There’s something wonderful about the rhythm of a Buckyball event. The race reveal up to a week before the start. Everybody can barely contain their excitement, discussing scouting, possible problems, obscured jumps, tricky approaches, optimised routes. Announcing their intent to race, preparing their unlimited ships and refamiliarising themselves with the regulation ship, reconfiguring it slightly depending on the rules.

The race begins shortly afterwards, with the initial runs coming through a day or two later. Racers who set times they’re not particularly proud of, vowing to spend the rest of the racing period attempting to better themselves. Others setting times they are rightly proud of, only to be beaten easily by more crafty racers using strategies no one else had thought of. Everyone enthusiastically sharing tips and warnings (without giving away too much, of course), posting beautiful screenshots or linking movies of violent and hilarious accidents in the forums.

This tends to lose a little momentum halfway through before rapidly hurtling its way toward the last day of the race, everybody trying, and mostly trying too hard, to lay down one final run as close to perfection as they can manage.

And then it’s over. We all let out a breath of relief. It doesn’t seem to matter too much how well any of us have done. We have all had an amazing ten or eleven days, we all have been engaging enthusiastically with other racers on the forums or on discord and sometimes even in game. And, sometimes incrementally, sometimes significantly, we have all become better pilots than we were before the race began.

And this latest, marvellous race was no different!

Welcome to The Mountains of Madness!

Alec Turner has compiled a forum post of some of the most spectacular and interesting places built by Cmdrs. following the Colonisation update. This last race, hosted by Edelgard von Rhein, involves visiting some of the most visually stunning places in this list, all of them being surface stations or settlements.

Yeah, that’s right, all of the approaches are to surface locations. Something I’ve never been able to get a grip of. I guessed it was high time I began learning. And learning to fly in fun, exhilarating ways you’ve never tried before is what Buckyball is all about.

Now, I loves a fair bit o’ doom metal, me. I think I probably listen to doom far more than anything else. Even Rush! If you’re not sure what doom metal entails it’s basically bands that take what Black Sabbath did with their first six albums and completely immerse themselves in those musical ideas, sometimes taking them to extremes. Huge, bone crushing riffs that sound like a tipper truck load of sarcophagus slabs being dumped down the side of a high, dark, steep, rocky hillside. Vocals, sometimes sung, sometimes wailed, sometimes roared intertwine poetic lyrics of monstrous concepts amongst thunderous, distorted basslines. It’s generally slow, monotonous, hypnotic and I love it!

One of my favourite doom metal bands is called YOB. And one of their greatest albums is a one hour and two minute masterpiece called “Clearing the Path to Ascend”. Four (yes, just four) massive tracks of such ridiculous heaviness it’s hard to recommend to the doom metal beginner. Yet, in amongst the riffs of intense, aural assault are moments of tenderness and reflection. It’s concept deals with recognising, accepting and negotiating the things in our lives that prevent us to going to the places we want to go. And I needed to deal with the “mental block” which was preventing me from descending to surface settlements from outer space using the fastest and most efficient methods.

Therefore most of us spent the week before the race, scouting out what we judged to be the most efficient routes for each class. The rules of the race can be read here on the first page of the race forum. As racers, it is recommended we read the rules thoroughly before racing but this is, counterintuitively, rarely the case. New racers usually do, of course, but seasoned racers tend to skim them, taking in all the places they need to visit and not much else, finding out from a disqualified run just what requirements they missed.

For both classes we were required to start and finish the runs at The Ghost Giraffe Tourist Hub (Haunted) (HIP 16548 body 8e), a spaceport nestled in the gaping maw of a deep, circular valley surrounded by imposing, vertiginous, dark, craggy peaks. For Regulation we were required to visit The Devil’s Tower (Hyades Sector ZU-Y d68 body 4b) a construction site atop a tall, flat mountain. Baudelaire Engineering Facility (Arietis Sector HW-W c1-9 body 1e) a settlement on the edge of a gigantic crater, Kobayashi’s Inheritance (Arietis Sector DL-Y d77 body A2) a station built on an ice topped flat mountain which looks stunning when the blood red star sets, blazing through the thin ammonia atmosphere and Owen Garden (HIP 22633 body 3a), a spaceport dominating a tiny, stunning steam atmosphere world, closely orbiting an elegantly beautiful ringed carbon dioxide world.

For Unlimited we needed to visit Braines Heights (HIP 53463 body 6b), a spaceport perched precariously atop an impossibly tall mountain giving unparalleled views of its binary full atmospheric planet. Gustard Foundry (Col 285 Sector LE-G c11-33 body 5a), a planetary port placed atop a towering mountain giving stunning views of a distant, vast crater. And Iridul Canyon Town (Crucis Sector ND-S b4-3 body 2), a small settlement hidden in a series of canyons eerily lit by the dim purple light of it’s “L” class star.

We could visit these systems in any order (depending on class, of course) and this requires careful scouting and route plotting. Bookmarks were created and placed in a loose order ready to be swapped around. Practice runs were made and discussions of possible obstacles and work arounds, without giving too much away to each other, were circulated on the BBRC discord and the race forum.

It became clear that, for Unlimited, a ship would be needed with as great a jump range as possible whilst also being as manoeuvrable as possible in supercruise. The Mandalay, of course, would be the only ship that would fit the bill, but even so, we still had to further lighten ours as much as we could. I managed to reach a working jump range of just over 89 light years and, with careful plotting managed to reduce the amount of jumps needed to complete the race to eighteen. I was helped in this somewhat by the Spansh Tourist Plotter, where I could enter in each system and its plotter would produce an optimum route. So, initially at least, that was the route I prepared.

But I was planning on setting a Regulation time first. Using the plotter it carved out an optimum route and I rehearsed it.

Not having an eye tracker myself (my living room setup isn’t exactly compatible with this technology), meant I had to perform some mental spatial gymnastics to figure out how to replicate how they were flying.

My approaches were almost always much too fast, and a “Too Fast For Orbital Flight” warning would appear in conjunction with a drop out of supercruise hundreds of kilometres away from the target, A lot less often, my angle of attack would be too shallow, resulting in a seemingly endless glide down to the surface. Occasionally, I would get it right, yet I was never sure exactly what I had done differently. I didn’t have any more time to mess about, however, as the race would have started by the time my next session had come around.

The race ran from 00:00:00 November 13th to 23:59:59 November 24th 3311, giving us ten to eleven days to get our runs in.

Now the messages begin to trickle through on the forum. Mostly complaints about how bad their flying has been but still the occasional “Regulation/Unlimited Run Submitted”. On my first few attempts I messed up the approaches as usual with plenty of “Too Fast for Orbital Cruise” warnings, if not on the second stop then definitely on the second.

I decided to reign in the approach speed leaving a three second ETA rather than two as I approached orbital flight yet this usually resulted in the ETA dropping to four and then five or six seconds. It was still much quicker than a standard approach and this is how I made my way around the first run until I was hyperdicted by thargoids whilst jumping from Kobayashi’s inheritance.

Well, I wasn’t quite expecting that. It turned out that this happened a handful of times to various racers during the race. Our theory was they had developed a taste for Buckyballers after the Thargoid Structure Scramble a couple of years ago. Still, an attempt or two later and I managed to get a time down.

Well, that’s regulation sorted, at least for now. There’d be time to improve upon that later. Next it was time to unleash the Rhythm Method!

The Mandalay is a joy to fly, and it’s the ultimate Buckyball Ship.

There was a problem, though. Eighteen jumps, which, through scouting, I could narrow down to 16 with jet cone boosts from white dwarfs. From the discussions in the forum, however, it was clear that, with the kind of jump range the Rhythm Method had, it could be done in 16 jumps without having to waste time in any of those tumble dryer neon vortices of death.

Above is what is known in Buckyball circles as a “Raikogram” . It’s a table giving the distance of each stop to the distance of each of the other stops and it’s very, very handy for plotting routes. It’s usually one of the first things posted on the race forum. I usually instead like to either use an online tool (such as the above mentioned tourist plotter and also the multi waypoint planner on the Wanderer’s Toolbox), but the route I had was not optimum. And, after studying the above spreadsheet for a while it became obvious I should alter my route. The largest gap here is 355ly. Even though the Rhythm Method had a range of 89 (4 x 89 = 356) it was impossible to do this in four jumps as not only are there no planets in exactly 89 light year gaps along the route the line will vary slightly up and down, left and right – depending on star density. So to make each route no more than four jumps I needed the biggest distance to be no more than 330ly or so.

First I needed to visit Braines Heights (4 jumps), followed by Gustard Foundry (4 jumps) and lastly Iridul Canyon Town (4 jumps – wheras I was visiting this first on my initial route) before heading back to the start (4 jumps).

Sixteen jumps, none of those horrible white dwarfs.

Now all I had to do was to nail all four approaches.

Well, now I might occasionally nail the first but I would always go much too fast on the second. Over and over again.

So it was time to reign it in once more. Sometimes I reigned it in a little too much, but I still managed a reasonable initial time.

By now we were halfway through the race. The submissions had slowed to a trickle as racers were concentrating at bettering their times. Alex had been knocked off the top of the Regulation board but had taken back first place the very next day. But the best, most uplifting thing about this latest leaderboard is the the Cmdr. just ahead of me in sixth place. Yes! You’ve seen it, too!

CMDR. SULU HAD A TIME ON THE BOARD!

After all he had been through Cmdr. Sulu was, once again, racing and racing well! I can’t tell you how awesome it is to have him back racing with us. Maybe not quite achieving the kind of times he did before his accident but I think coming back from being technically dead is a reasonable excuse.

It won’t be long before he’s back on the podium again.

Time to switch back to Regulation and my Cobra Mk V the Der Trommler.

Practice. Lots and lots and lots of practice. Using SCO to launch away from Ghost Giraffe Tourist Hub and then back again. Over and over and over. I just couldn’t get it right. “Too Fast For Orbital Cruise” (TFFOC) again and again and again. And the deadline for the final submissions was getting closer and closer and closer.

Suddenly, the great Shaye Blackwood drops this short video in the race Discord.

Just watch it. Watch it again. Study it. Marvel at it. The way he disengages his SCO at precisely the right time. The way he aims for the gas giant and rockets toward it rather than immediately aiming for Baudelaire. The way he then uses the gas giant to break his speed as he sling shots around it toward the fifth moon. Now he begins his spiral approach, quickly reaching a 1 second ETA and keeping it almost until orbital cruise where the spiral continues with a 2 second ETA, right up until glide begins where he achieves an almost perfect glide angle toward the engineering facility. Plotting the next waypoint during glide, he boosts as soon as he exits, hitting the landing pad perfectly.

Honestly. It makes me weep every time I watch it.

In Shaye Blackwood’s Cobra Mk V above Baudelaire less than a second before landing. Note the speed.

The end of the race was now fast approaching. Excitement was beginning to build to a crescendo. Submissions were now being handed in thick and fast. And not only from the usual racers but many new racers were now trying their hand at this wonderful race. Some of them putting in some seriously impressive times, especially for virgin Buckyballers. It was becoming more than just a Buckyball race. More of an Elite Dangerous Community Phenomenon. It’s hard to describe just how wonderful it feels for us Buckballers when a new racer decides to run their first race with us. We all love to see them and welcome them with open arms no matter what their piloting skill.

My turn. A couple of TFFOCs although this time I knew just where I had gone wrong. Then a third run. Again a little too cautious, especially with my landings, way too scared to hit that boost button out of glide. And although they were still far from perfect, my approaches were now much quicker. There were now only a couple of days left until the end and I thought I’d bank this run and hopefully have time to try for a better one.

Back in the Rhythm Method. Last chance to better my time. Just an evening and a morning session left. Again a couple of runs with TFFOCs. Third go. First stop, Braines Heights, nailed! Second stop, Gustard Foundry, nailed! Penultimate stop, Iridul Canyon Town, nailed! YES! Just one more stop,

I was heading for a fantastic time.

“Permission Denied”

I watched despairingly as a Type 9 descended aching slowly toward the town’s single docking bay. It took over a minute of requests to get that permission. But it was too late. I didn’t bother to land. I turned off the video recording software and flew back to the start, hurling furious, expletive laden curses and vowing violent, dakka filled revenge on every single type 9 which has the misfortune of crossing my path in the future.

I tried once more, but battalions of caution invaded every approach. It was a better time than the one I’d set earlier in the week, but nowhere near as good as the potential time I might have had.

That’s Buckyball sometimes, I’m afraid. The following morning I made a few more attempts at Regulation but any competence I had had the day before had vanished. So I submitted my banked time.


So! Lets see the final leaderboards…

Regulation

CMDR NameForum NameShip NameRace timePosition
Shaye BlackwoodMirage19:101
SgurrSgurrClass of 2420:082
Darplata94Darplata94Extinguished Frontier20:243
Alec TurnerAlec TurnerRaveonette20:484
Tobias Von BrandtTobiasVonBrandtSag Wagon II20:545
MartinjamesonArrowroot 66There Goes Me Whippet222:026
EpaphusEpaphusBaller MK V22:097
OsotogariCMDR OsotogariWatashibune Majestic22:298
OsiliranCobra MkIV23:379
duck0duck0Escape From Na Pali24:4810
jspaceOptional Speed24:58=11
OzricOzricIvory Cobra24:58=11
Leeya GeddyHomborger/LeeyaDer Trommler25:0513
sulufish172From The Edge Of Life25:1514
Texas DeLuxeTexas DeLuxeNice Try26:4215
Kryten ZerothKryten ZerothCircumspectre27:1716
VR247VR247BUCKWILD30:2017
Cloned AgainCloned AgainThe Senator’s Pace31:0318
Daisy BellLambda_413Running In The 90’s31:3619
Pete ‘Fox Two’ AldricFox TwoBucky’s Balls35:1120
SimstarrRaceStarr37:5421

Unlimited

CMDR NameForum NameShip TypeShip NameRace timePosition
Shaye BlackwoodMandalayHuginn18:081
Tobias Von BrandtTobiasVonBrandtMandalaySuparna19:462
Alec TurnerAlec TurnerMandalayMandalayn Rain19:473
GoofierknotGoofierknotMandalayPedal to the Medal19:564
EpaphusEpaphusMandalayNew Voyages20:015
skorobSkorobMandalayExplorer20:036
MartinjamesonArrowroot 66MandalayJumpin’ Whippet20:137
sulufish172MandalayDivine Wind21:578
Leeya GeddyHomborger/LeeyaMandalayRhythm Method22:089
Kryten ZerothKryten ZerothMandalayWay She Goes27:4410
jspacePanther Clipper MkIIGo Home33:1311

Some of those times are ridiculous.

Still, I’m definitely getting there. I can nail an approach to an orbiting station almost every time now, and I’m almost there when approaching a surface station. It’s only a matter of time.

Huge thank you to Edelgard von Rhein for a truly marvellous race. With updates and submission reports every single day. Fantastic. Huge congratulations go to Shaye Blackwood, Sgurr, Darplata94 for Regulation podium places and huge congratulations to Shaye Blackwood (again) Tobias Von Brandt and Alec Turner for their Unlimited podium places.

And a massive congratulations and welcome to Kryten Zeroth, Skorob, Osotogari, Duck0, JSpace, Texas DeLuxe, VR247, Cloned Again, Daisy Bell, Pete “Fox Two” Aldric and it’s also great to see Simstarr getting a time on the board. Looking forward to seeing all of you next race! And bring your friends!

Until next time! o7

Ludicrous! The Drakhyr Rally

Waiting for the BIg Push

“A challenge for those who go. A dream for those who stay behind”

Thierry Sabine

Thierry Sabine had a vision. After becoming lost in the desert during a much smaller rally, he thought it would be a great idea to run a 10,000km race through some of the most inhospitable terrain on the planet. Terrain that would try it’s utmost best, and often succeed to ruin and destroy any vehicle driven on it. Atmospheric conditions more than any driver can bear, stupidly hot during the day, and freezing cold at night. Hazards that can cause serious injury or even death. And the racers had to put up with all this extreme risk and serious discomfort for the best part of two weeks as the distances involved were ludicrous.

A race where just finishing feels like winning.

Yet the scenery was spectacular!

But this isn’t a rally blog, it’s a gaming/music blog, and only the game Elite Dangerous at that. So, how are we going to create a race which in any way at all mimics the ludicrousness of the Dakar Rally? What we need is someone crazy enough to create a long, gruelling, difficult race where just finishing feels like winning. What we need is our very own Thierry Sabine.

Well, we have someone very like that!

And his name is Alec Turner.

Welcome the the Drakhyr Rally!

Soon after the Trailblazers update became available for Elite Dangerous Turner began colonising the system of the Hyades Sector ZU-Y d68 system. What he ultimately wanted was to place two planetary surface settlements or ports close enough together as to make it viable to race SRVs between them. He hit a big snag, however. The closest distance you can place two settlements together on a landable body when colonising a system is 200km. A little too far, he thought, to expect players to enjoy driving between them as it would take the average player three to four hours of monotonous frustrating gameplay to complete. Surely only SRV drivers with masterful flyving skills would bother to even attempt it, and there are too few of those.

“Hey! Wait! What the Braben is flyving?” I hear many of you wail?

Ok! Well, it’s where we take a Scarab, as it can’t really be done with a scorpion, and only really on a suitably low mass planetary body (around 0.1g). It is the art of taking great leaps forward in your scarab and using the time in the air to utilise the scarab’s thrusters to accelerate. Each bounce should, where possible, take advantage of any small hill peaks or rocky humps to use as a “kicker” to help launch the scarab, helping its thrusters gain further altitude. The more time the scarab spends in the air, the more acceleration it can accumulate. The harder the scarab comes down on the ground, the more stable the bounce will be.

Of course, this is quite a tricky skill to master. Scarabs are not easy to drive under such low gravity. The probability of spinning out on any bounce is very high. And if a kicker isn’t hit perfectly, it can cause the scarab to bounce directly up rather than at a nice 45 degree angle to the ground, thereby completely negating any acceleration you might have accumulated. But, if done well, and consistently over a dozen or so bounces, a scarab can reach speeds in excess of 200m/s

Yeah, you read me right. That’s as fast as some spaceships! Of course, the risk of complete obliteration is very, very high at these speeds so it pays to go considerably slower but still, once mastered, it is quite a glorious way to travel.

And that’s the thing – once mastered. Judging when you’re going to hit a kicker just right takes experience, lots of experience, as does being able to right yourself mid-air to face in the right direction when a kicker spins you around. As does judging exactly how much boost your engines have to be able to reach a particular kicker or to know if you should rise over a cliff or to bounce just before it. Lots and lots of variables that only experience can teach you. It’s an art that takes a lot of time, and even more patience to be able to execute with any real efficiency.

Alec decided to build these two settlements anyway on the body 4b. A suitably low g atmospheric moon. One called “Camp Bucky” a deliberately unfinished settlement close to one mountain and, 250km away, across another mountain range (later named Mt. Sabine) and next to another huge mountain, a spaceport. Now, on the face of it, 250km is a ludicrous distance to ask the average player to race an SRV. But your “average” Elite Dangerous players are quite happy to put up with long travel distances, and, amongst us humans, there are those who are driven to put themselves under unbearable toil to race ludicrous distances through actively hostile terrain. I’m not sure when Turner put two and two together to see the similarities between the race he was proposing and the Dakar rally, but he named that Spaceport “Drakhyr Point”

And thus, the concept of the Drakhyr Rally was created.

Gathering at Camp Bucky

I remember, once Alec had announced the race, and long before an actual date had been decided upon, taking my Mandalay and flying at low altitude from Camp Bucky to Drakhyr Point. The scenery was stunning. Breath-taking, even. But it was going to take a long, long time to travel in an SRV.

Loose rules were formed to do with calling your ship for repairs occasionally, or even having more than one SRV so they can be swapped when running low on fuel. The day/night cycle on the planet was rather off kilter (17.3 day rotational period) as well so Alec had to carefully calculate a date for the race to ensure we would be racing in full daylight.

Some of us also formed teams with special rules for team vs team racing. Now, initially Cmdr. Sulu was in a team with Alec and myself but he seemed to have been hit by a Thargoid shutdown field whilst travelling down some stairs or something and ended up in a coma. Thankfully, after a lot of scares, which had us all very concerned, he finally seems to be on the mend and is making the first cautious steps toward being his old self. When I speak to him next I shall vehemently recommend he utilise his anti Thargoid shutdown field device when descending any size of stairwell in the future.

Kevin the Stabber stepped in as the race day approached which returned our team to a membership of three. Alec and I had also been deliberating over a name for our team. I thought of maybe, “Team Sulu” after out absent friend whom we were all very worried about, but Alec came up with a far better suggestion. One of the last things Sulu said to Alec in the Buckyball discord chat was, jokingly, we should name our team the “Drakhyr Dumbnuts”.

It was a no brainer!


Being a master flyver, Alec had very helpfully created a series of four instructional videos to help us with our racing. And extremely helpful they indeed were! After practicing some of the exercises, I felt I was ready to see how far I could get.

It was very frustrating. I couldn’t string more than two jumps together without wiping myself out completely, and then having to start all over again. Plus the terrain, especially at the beginning, didn’t lend itself too well to getting going after a big crash either. I tried a few more times, including a run along with Alec Turner himself, where I exploded spectacularly after around 30km.

Knew I should have repaired after that last crash…

Then I thought it might be a good idea to run half the distance, dock with my ship halfway, park there for the night then drive the remainder the following morning. And that, actually, saw me improve a little bit. I was able to string a handful of jumps together, although I had to land perfectly each time because I still couldn’t recover in mid air from being spun around. I would just have to land, stop and begin the process all over again.

I never really felt I improved too much after that, and my time looked like it would be around the three and a half hour mark. For the next two mornings I didn’t really have much time to practice the course so I just practiced, over and over again, the mid air manoeuvring exercises in Alec’s first tutorial and left it at that.

“Please don’t make me do this!”

Potential racers flocked to the Buckyball discord inquiring about the race. One even had the audacity to describe it as “ludicrous”! But of course it’s ludicrous. If it’s not ludicrous, it’s not Buckyball! Even Cmdr. Psykit, who had a quick flyover in her Panther Clipper Mk II exclaimed in the Drakhyr Rally discord chat, “JESUS CHRIST THIS IS A LONG RACE!”

I had managed to “book” the living room tv (in case you don’t know, that’s where I play Elite Dangerous) way in advance in order to run the race. I logged in at 15:00 BST (14:00 UTC) and was immediately invited into a team so I could instance with those on the ground. I flew down to Camp Bucky, launched my scarab and immediately dismissed my ship. There were already several racers there, including Alec Turner and Kevin the Stabber, and so I had a little wander around the camp before setting myself up for the start. I pointed directly toward Drakhyr Point while the more experienced racers had to take the course slightly to the left over the peak of Mt Sabine, roughly a third of the way toward the finish. I was glad I didn’t have to tackle that!

Disappointingly, neither my in game camera controls, nor my windows recording software was working so I couldn’t get any of the shots I was hoping for. I so wanted to get a shot of all three Drakhyr Dumbnuts lined up ready to go. I was really hoping the Buurs would show up as if there’s anyone you want to steal screenshots of Elite Dangerous events from, it’s the Buurs! I needn’t have worried. A little later, the baritone resonance of Cmdr. Buur came sounding over the voice chat just as his Asp Scout camera ship buzzed above the camp.

And, at this point, I must thank The Buur Pit (Cmdr Buur and Rheeny) as well as Alec Turner and Cmdr. Baromir of the Loose Screws for sending me screenshots or allowing me to use grabs of their movies of the event.

During the hour and fifteen minutes before the start the excitement grew exponentially. More people joined voice chat asking to be let into the main instance. More and more SRVs and camera ships began impatiently milling around the starting line. News came through that Project Simstarr would be racing the whole route in his full motion sim rig. How long was he going to take? Would he even make it? A start time of 15:15 UTC was announced and Alec gave a small speech thanking everyone for coming and expressing his very pleasant surprise at the size of the turnout. Fifty two racers had turned up and were ready to go! He gave some inspirational quotes from Ayrton Senna and the wonderful “Please don’t make me do this!” from the absent Cmdr. Sulu.

Then, as the countdown from ten began, our team all typed a “FOR SULU!” into the local chat box.

And the sky erupted into a firework explosion of scarabs.

GO!

It was spectacular! All those SRVs plus several support and camera ships. All roaring off either into the air after hitting their first chosen kicker or sending up clouds of dust as their wheels bit into the dirt. I think about twenty five or so in my instance. You really had to be there!

My start was dreadful. I spun out on my first bounce and most other first bounces after that. It was becoming impossible to even get going. I watched in dismay as the other scarabs disappeared over the hills and began to swear under my breath. Damn this bloody race. I was going to finish it even if it took me until midnight! It wasn’t too much longer, however, before I gained a little more consistency but it was nowhere near as fast as I was hoping for. It was tough, though. I would constantly misjudge kickers and hill tops and would either be sent soaring vertically up into the air, thereby losing all momentum, or I would smash straight into a cliff. And I had already managed to bullseye a remarkable amount of rocks. It was a good thing Alec had allowed premium hull repair synthesis as we raced or I’d have been a DNF in the first half hour. The mistakes kept coming, and my language degraded further. I’d only managed the first sixty kilometres before reports of people finishing were coming over the voice chat and by the time I’d reached about halfway, around and hour and a half after the start Alec Turner, who had finished ages before, had come to find me and film my progress for a while. It was really nice to have company but instancing was completely creaking by this point and it wasn’t long before he vanished from my scanner.

Alec films as I struggle to chain together a decent series of bounces.

I was becoming tired. I was becoming frustrated with myself. My legs tensed with every descent toward a kicker and would be followed with either a sigh of relief as I soared beautifully back into the sky or a muttered obscenity as I came crashing and spinning to a halt.

And this had been going on for an hour and a half, possibly longer.

Not going well…

Now thirty minutes of further frustration. I had called my ship on the hour to repair. and the break felt like it was pulling me away from the race, the second call on the second hour felt like the respite I needed. I sat there in the SRV hanging in its docking bay, part of me beginning to wish I could just fly away.

NO! Absolutely not! I was going to finish this damn race even if I ended up hitting every boulder from here to Drakhyr Point. Deploy SRV. Dismiss ship. It was comparatively flat here, time to choose a kicker and floor it.

Up. Boost. Boost. Tip Forward, Boost. Choose a likely kicker. Down, down. POFF! Back up! Higher! Tilt forwards. Boost. Boost, Next kicker. Down. POFFF! Yes! Up higher, and higher. Boost. Boost. Kicker! That one! Steady! POOFFF! Yes! Up! Up! Boost! Up! More speed! Hiltop….c’mon! POOFFFF! YES!

Somehow it was beginning to click. I managed to pick up quite a bit of speed but span out after six or seven bounces. But, boy that felt so, so good.

I managed to string together more larger groups of bounces. Now elation replaced the frustration, determination replaced the fatigue. And I began to notice just how beautiful this course was.

An SRV (top right just under the peak) is dwarfed by Mount Sabine as it soars over its jagged ridges

I was paying far less attention to the remaining distance now. I piloted my little buggy over mountains, along through steep, shallow valleys and hurtled over rocky plains. Still spinning out every so often, yet it didn’t matter. I could even right myself mid air, now and speed toward the next kicker. This is how to explore the surface of distant worlds. Flying over in a ship is fine, but there is a certain disconnect from the landscape, I feel. And just driving an SRV normally takes far too long to fully take in and appreciate the changing scenery around you. But this? This is glorious! Distant hills appear on the horizon and soon they are rushing beneath you. And that noise! That prooofff as you hit a kicker or hilltop perfectly and it catapults you back into the sky, conserving all the speed, giving you altitude and a good choice of the next target.

Soon I could see the spires of Drakhyr Point. I announced my distance to the finish into the voice chat, around thirty or forty kilometres I think. Still spinning out now and again, but the end was now in sight.

An SRV glides gracefully in toward the finish line. The service tunnel of Drakhyr Point.

The race, however, had one more trick to play as I eagerly rushed toward the finish line. The service tunnel has two wide lanes separated by a central railing. For some bizarre reason I decided far too late to glide in on the left lane, completely misjudged my approach, hit the railing square on. And stuck.

Boost. Nope. Full reverse. Nope. Spin over. Nope, not that either. Oh no! I can’t self destruct here. Not after all that way. All that effort. I just wiggled, spun, throttle back and fore and, somehow, managed to get free, sprinting into the yawning tunnel as 18:15 UTC appeared on the clock. Bang on three hours. I felt like I had just won the race. I was elated!

It was over. My armpits were drenched with sweat and my legs and upper arms were on fire. I recalled my ship. Boarded it. Flew to the Garden waiting quietly in orbit. And logged out.


It took a little while for the results to come out, so let’s see how everyone did..

Individual leaderboard

Commander nameTeam?Elapsed time
Shaye Blackwood​0:45:05​
duck0​Elite Racers​0:50:20​
Alec Turner​Drakhyr Dumbnuts​0:52:30​
Aymeric45​1:16:34​
Sir Balthazar​Elite Racers​1:39:23​
Epaphus​Team Chaos​1:44:35​
Walter Wall​1:46:20​
Kevin the Stabber​Drakhyr Dumbnuts​2:04:55​
OES​Elite Racers​2:23:16​
HappyMoonMonkey​2:23:20​
Baromir​2:26:58​
Martinjameson​2:30:10​
VR247​2:30:20​
Mike Kastilione​TWH Racing Hussars​2:30:27​
Dja​2:33:56​
SH4R QI​2:34:12​
Slamscape-X​2:36:22​
Chig​2:41:50​
H-VACKER​2:45:44​
CPT BIALAR CRAIS​2:48:45​
Dionysymbiant​2:51:30​
Clayops​2:52:21​
Koltync​2:57:22​
Homborger​Drakhyr Dumbnuts​3:00:00​
Indigo​3:01:15​
PCGN ED​3:01:22​
Rocky Star​Team Chaos​3:01:40​
Conelrad​3:03:00​
Istvaan-dicv​3:05:39​
Kethrax​TWH Racing Hussars​3:08:48​
Aitolu​3:13:40​
Stobi-Wan​3:15:46​
Obl1v1ous​3:29:39​
David Starlance​3:49:28​
Cuptoman​3:55:36​
SteveKing​3:59:00​
BialoBrody​TWH Racing Hussars​4:11:08​
CEPR​4:40:20​
Noah Truso​5:35:29​
J.A. Valentine​Neko Drivers​6:36:00​
Danny Prior​Neko Drivers​6:36:00​
Jules Cain​6:54:00​
Tobias Von Brandt​Elite Racers​DNF​
Official Space Cadet​DNF​
psykit​Team Chaos​DNF​
Newell Turner​Team Chaos​DNF​
Doubleelforbes​DNF​
Profane Pagan​DNF​
Argyria​DNF​
Mandrik​DNF​
Clifftonian​DNF​
SimStarr​DNF​

Staggering! Fifty two racers! What an incredible event! Special mentions must go to those who took longer than three hours yet still stuck at it. Especially the Neko drivers, two cats sharing the driving duties in one SRV Scorpion, taking just six minutes short of seven hours to complete the race. Unbelievable dedication! Kudos Maximus also to Jules Cain, J.A. Valentine, Noah Truso, just in awe of your endurance. Also massive well done to the top three, Shaye Blackwood (of course), Ducko and Alec Turner for bagging the top three spots and I’d like to also congratulate my other team mate Kevin the Stabber for his excellent time.

Now lets look at the teams…

Team leaderboard

Commander nameElapsed timeTeam nameTeam time
duck0​0:50:20​Elite Racers​1:57:12​
Sir Balthazar​1:39:23​Elite Racers​1:57:12​
OES​2:23:16​Elite Racers​1:57:12​
Tobias Von Brandt​DNF​Elite Racers​1:57:12​
Alec Turner​0:52:30​Drakhyr Dumbnuts​1:59:08​
Kevin the Stabber​2:04:55​Drakhyr Dumbnuts​1:59:08​
Homborger​3:00:00​Drakhyr Dumbnuts​1:59:08​
Epaphus​1:44:35​Team Chaos​3:20:24​
Rocky Star​3:01:40​Team Chaos​3:20:24​
psykit​DNF​Team Chaos​3:20:24​
Newell Turner​DNF​Team Chaos​3:20:24​
Mike Kastilione​2:30:27​TWH Racing Hussars​3:56:10​
Kethrax​3:08:48​TWH Racing Hussars​3:56:10​
BialoBrody​4:11:08​TWH Racing Hussars​3:56:10​
J.A. Valentine​6:36:00​Neko Drivers​6:36:00​
Danny Prior​6:36:00​Neko Drivers​6:36:00​

The Drakhyr Dumbnuts at second place! Just two minutes between us and the Elite Racers, with Team Chaos coming in third. Unfortunately Cmdr. Psykit of Team Chaos had to retire BBF (Barf Before Finish). Apparently, the race made her rather ill.

The real winner, if you ask me, is Simstarr. He may have an official DNF, but that didn’t stop him. He went back to the start in his scorpion, and tried again, He had a few DNFs, and every time he would go back to the start. I went to bed, woke up early the following morning. And he was still going! He finally finished over fourteen hours after he started. True dedication. And a real Drakhyr Hero!

So…what now? Well, I think I’ve caught the bug. I need practice, though, if I’m to even approach the skills of Sgurr, Shaye, Turner et al. My dream is to explore the galaxy, finding undiscovered, spectacular flyving nirvanas and to create time trials for other, exploration flyvers to find, try and wonder at. I’ll need to start small – there are a handful of much shorter time trials on EDCopilot I will be trying, and we’ll just have to see where we go from there.

As for the Drakhyr Rally, well, it will be held at least once per year from now on. Alec has made a time trail there and his quickest time is currently a breathtaking 31m 47s! Only a matter of time before those 260km are taken in under half an hour. And, it’s rumoured, other courses are being constructed.

Exciting times for endurance racing in Elite Dangerous.

Buckyball 10k: How Elite is helping a charity to transform disabled people’s lives!

I had one overwhelming obsession when I was a child. Video games. I grew up in the 70s when video games were just beginning to trespass on the consciousness of society. Whenever I saw one, which would usually be coin-ops either in Swansea Leisure Centre or the arcades of the Coney Beach Funfair in Porthcawl, I would be transfixed by it. The fact I was either too small to see the screen properly or my parents not being willing to waste their money when I could, only made me even more obsessed by them.

Growing up through the 80s I would be constantly distracted from my piano lessons by my instructor’s husband playing backgammon on his Atari 2600 behind me, and, whilst in secondary education, I would forego all my lunches during the school week in order to invest all the saved readies into the aforementioned Coney Beach arcades only a short bus ride from my home every Friday evening. Rastan Saga, Afterburner and Out Run formed almost as much of my early education as school, fuelling my imagination like nothing else could.

Rastan Saga. One of my gaming obsessions in the late 80’s

As a father of autistic sons, some of the most cherished moments I have had with my boys have been through video games, either playing together, helping them out through difficult levels when they were young, or by them thrashing me at Super Smash Brothers and Mario Kart now I’m an awful lot older. I have had plenty of cherished moments that have had nothing to do with video games, of course. Yet gaming is a big part of our family and it is an excellent medium we can make use of to strengthen the bonds between us.

I can’t imagine what life would be like if, through some unfortunate accident, illness, or by a disability from birth, I was physically unable to play. I cannot fathom the depths of longing I would feel as I watched my able bodied siblings and friends happily enjoying themselves thus, while I watched on, dreaming of being able to partake of such wondrous fun, but having to accept that this is one of many dreams that can never be fulfilled.

This is just one of many ways the wonderfully inspiring charity, Special Effect, can immeasurably improve disabled people’s quality of life. They specialise in developing ingenious technology that allow disabled people to play video games, but their services don’t end there. Amongst many other services they also, for example, help improve the lives of people unable to verbally communicate or access listening to music and even, as we shall see later, allow a father having to live his life at a hostel, interact and spend time with his young family at home.

July has been a special time this year as people are being encouraged by the charity to participate in a “10k Your Way” challenge in which they can achieve 10k of anything, any way they please in order to raise money for these life changing projects. Much of the Elite dangerous community has risen to this challenge but…

…one involves a Buckyball Race!


There hasn’t been a Buckyball event for a while. After a few years of racing in them every month for eight or nine months only having the second one of the year happening as late as July feels….weird.

Yet the brilliantly colourful Cmdr. Psykit has ingeniously come up with a Buckyball race which is also a “10k My Way” challenge. And it’s called, yep, you guessed it, the “10k The Buckyball Way” race.

There is a starting point, the space station of Nye Terminal in the Pareda system, from which we can fly to three specific systems in any order, each of which has a tenth planet around which orbits a “k” moon. Planets around a star are numbered (for example Zi Yomi is the name of the star and the tenth planet will be called “Zi Yomi 10“. Zi Yomi 10 happens to have a lot of moons all the way from “A” to “K” therefore the moon we need to land on will be “Zi Yomi 10k” And we have to do this for the systems Tau Ursae Majoris and HIP 60953 too. Once all three have been visited we have to fly back to the start.

There is a specific installation at each of these moons where we have to land, deploy an SRV (Surface Reconnaissance Vehicle for all you non Elite Dangerous players) and drive to a distance 3,333m away from said installation, before calling our ships, docking the SRV and flying to the next stop. Three times 3.333m is, just about, 10,000m or….10k!

Again there are two classes of ships we can fly, the usual unlimited class (anything goes more or less) or a regulation ship, except this time, for the very first time, we have a new regulation vessel!

A Cobra Mk V!


There is an awful lot of trial and error when it comes to finding exactly the right setup to enable disabled gamers the freedom to be able enjoy the games we take for granted. There is a lot of time, money and devices going unused as seemingly potentially appropriate technologies just don’t work for a specific individual. And, as many disabled individuals’ conditions change, that technology needs to be updated. It is essential there is a dedicated service with expert analysts and technicians that can support individuals with these frustrations throughout their entire lives.

This is Miro!

Miro loved gaming on his PS5. It was one of his favourite hobbies. This has become more difficult over time for Miro. however, because of his spinal muscular atrophy. He found using the joysticks was fine but using his fingers to use all of the buttons on a standard Xbox controller was problematic, especially when fatigued. One of his favourite games to play is Baldur’s Gate 3 and he was finding some of the complex button patterns used to control the game impossible to achieve.

He had tried accessible gaming devices available on the market with unsatisfactory results and so contacted Special Effect, asking if there was any thing they could do to re-engage him with his gaming. A specialist team curated a series of technology loans enabling him an increasing amount of gaming abilities until a specialist controller setup, tailored just for Miro, could be developed.

Special Effect simply wouldn’t be able to offer this service if it wasn’t for some of the wonderful people in the global game industry and the gamers who raise money taking part in events such as 10k My Way!


I had fully intended to spend a whole week practising, put in runs every day while the race was active, and in both categories.

It began very well. Had a scout around in the Rhythm Method (pictured above, my racing Mandalay) and even with mucking about during the SRV sections I still managed to return to the finish in just over forty minutes. Then two things, completely beyond my control, derailed everything.

Nye Terminal

First, both my sons became ill, and my youngest (who is 26 and autistic with learning difficulties – giving him a mental age of 10-12 years old) became particularly ill. I was up with him every night while he was being sick and we both spent most nights on a sofa each downstairs as it was cooler and had easier access to the downstairs loo. No gaming. Especially no chance of uninterrupted gaming.

It was also very hot. I work with horses and the yard in which they are stabled is on a south facing hill and surrounded by trees. On a sunny summer day the temperature directly in front of the stable area can heat up to ten degrees centigrade above the ambient temperature from lunch time when the sun rises over their branches. Some afternoons the temperature was soaring past forty up there! So we all get there very early in the morning to turn out the horses and muck out before it gets too hot. The horses chill out in the shade of the trees at the bottom of the hill until it’s time to get them in during the relative cool of the late evening.

My gaming time was shot to bits.

In fact, I was pretty sure I wouldn’t get a run in at all as, even though the illness was over and the weather cooled toward the last weekend of the race, I was too tired to get up early enough to have time to put in a run.

But then some worrying news appeared on the Buckyball discord. Something that worried all us Buckyballers terribly.

Suddenly, putting in at least one viable run became the most important thing I needed to do.


Back in 2014, a specialist team from Special Effect helped Adam, who suffered from muscular dystrophy, play games such as Assassin’s Creed on his laptop and PS3. despite him barely being able to use his fingers. With precise positioning, he was able to use a small joystick in one hand and buttons using both his head and the other hand.

Adam with his setup in 2014 and (inset) with his friend and chin controlled joystick in 2019

But as Adam’s condition progressed, the games he loved became too tiring to play and he was unable to leave his room.

His laptop then became his life.

As his friend explained, “Adam’s entire life was spent online – watching gaming videos, watching movies, it let him sort his finances, write a book – but most importantly it kept him in touch with us.”

For six years the team returned time and time again, tinkering with the controls to give Adam the optimum chance to continue living his life through his laptop. Even when, by 2019, he had completely lost the use of his hand, Special Effect were still able to help him control the cursor via a very sensitive joystick controlled by Adam’s bottom lip.

“When everyone else would have said ‘That’s it now his condition has progressed too far to be able to control a mouse himself’ you found a way! And every time you did – his spirit continued. Every time it seemed to him all was lost, you found a solution and kept him going. His whole demeanour would change every time gave him the confidence to keep going. When his finger failed, I still remember how relieved and pleased he was at the amount of control he regained through using his lip.”

“Your multiple interventions over the years literally kept him in touch with the world. You spent time with him, tried so many solutions and even though his case was a very difficult one, you persevered and succeeded with him. This has had more impact on his quality and enjoyment of life than anything else. In the last few months, we would chat a few times a day, and that was thanks to your help. I am so grateful, and I know he was too.”

Adam passed away last year. But the commitment Special Effect give to offer ongoing, lifelong help is important to them. They made a fundamental, positive difference to Adam’s life.


Faust 3725. The first White Dwarf and the deadliest.

One of the most regular and prominent participants in the BRC had been missing. Not only from the race but from the forum and BRC Discord, too. A few posts very early on but since then, nothing.

Toward the final weekend we received the worrying news Cmdr. Sulu had had a bad accident and had to be put into an induced coma to be safe. From the time I joined, Cmdr. Sulu has been one of the most essential members of the club. Always self depreciating, always funny, always making fun of the amount he abuses his racing ships. I had the pleasure of meeting him at last year’s ECM and warmed to him instantly. He is a close friend to all of us and this news was like being hit with a wrecking ball.

Now, it didn’t matter if I was tired. It didn’t matter if I had to be at the yard a little late, I had to put in at least one run. The following morning I had a look at the Rhythm Method and lightened her up as best I could, eventually opting for a size smaller fuel tank and, I discovered by using some of the many white dwarfs dotted around the course, I could save two jumps bringing my total down to nine. I figured out what would be, as far as I could tell, the optimum route, which would involve a risky cone boost manoeuvre at three white dwarfs. On the Friday morning, I turned on the video camera, entered a “FOR SULU!” into the comms box and launched.

Yeah, nah, you really don’t want to be facing this way.

The first cone boost was the most terrifying. The deadly white dwarf of Faust 3725. It’s cones barely reach out beyond the exclusion zone, and being forced out of supercruise whilst being tossed around like a leaf in the wind is a sobering possibility. For, once in normal space, the jet cone will very quickly destroy your ship. Several times the cone tried to twist me back around to face the terrible star whilst boosting, but once the FSD was supercharged, I found that briefly engaging the SCO whilst facing away was the cleanest way to get out of danger before jumping to the next system.

No medium landing pad for the Rhythm Method at Waudby Dredging Territory (body 10k in the 14 Tau Ursae Majoris system

No meduim pad at Waudby Dredging Territory for the first stop so the rules state I have to land within 150m of the settlement before deploying the SRV, which is a lot closer than is comfortable. And it was on the night side, meaning I would have to rely on night vision – not ideal. The flyving from here, though, is pretty straightforward, even with night vision turned on. My skills have not moved all that much further on from previous races so I struggled a little but, for me, it wasn’t too bad.

I had to remember to turn off the cone boost option in the route planner for the next part as the next stop was three jumps away, even if you do try and boost from a white dwarf, so, as cone boosting can be time consuming, best to leave them out for this leg of the race.

Cataldo Tourist Hostel on body 10k in the Zi Yomi system.

The terrain surrounding the Cataldo Tourist Hostel is littered with huge boulders, making it rather challenging to build up any sort of momentum in the SRV. For the first two and a half thousand meters, I did really well, was going along quite nicely until I misjudged a landing a little too close to a hill. I should have come down about 100m before it rather than hop to boost over and lost about a minute of time re-orienting and spinning out of control. Made a bit of a mess recalling the ship and docking with it, too.

Totally misjudged this hop, no way I’m landing on top of that crest.

The penultimate route turned four jumps into three by the use of two white dwarfs. Keeping an eye on my fuel I needed to cone boost off both of them. Thankfully, the cones extended a relatively safe distance from the exclusion zone and neither were as much of a white knuckle ride as the first one.

One of the two much easier cone boosts of the route

Onishi Heights is icy, and it’s inside a large crater. Icy terrain is a pain to flyve over as it is so much easier to spin out every bounce. Plus, being inside a crater usually means a pretty steep gradient climb. Fortunately it’s possible to travel over a steep cliff to go deeper into the crater and this means a lot more air time, and it was in the light, reducing my run drastically. This was easily my quickest SRV section of the run!

Landing at Onishi Heights. You can see the cliff I chose to throw the SRV over behind the landing pad.

Then, with relief, it was a short jump back to the start to finish the race. My approach to Nye Terminal was bang on (I’m becoming much more consistent with these orbital approaches) and finished with an okay time. I knew I could do better but I wanted to have a crack at regulation first, especially as I’d gone to all the trouble of outfitting a new ship for it.


Bex suffered a brain stem stroke and is, currently, unable to speak. She’s paralysed from the neck down, so she’s unable to use any standard equipment.

The hospital’s therapy team contacted Special Effect after hearing about their Stargaze Project. This harnesses Special Effect’s expertise in eyegaze and and other highly specialized assistive technology. Aiming to help people regain an optimum amount of communication and independence following a trauma, the team visited Bex armed with one such tablet.

The eyegaze tablet enables her to construct sentences, play games, control basic functions of her TV and access YouTube content. She even has access to her favourite music. It’s hard for Bex to move her eyes to all areas of the screen, so much of the team’s support has involved using their experience to design bespoke screen layouts that give her access to all these activities. Several follow-up visits have also enabled them to increase the accuracy of the calibration of the equipment, show others how to use it, and help Bex develop her skills. And when Bex left hospital, they continued to offer assistance.

“Special Effect is highly recommended,” said her family. “A great resource.”


My regulation Cobra Mk V – Der Trommler

The following morning. No news yet on how Sulu was doing. I readied my brand new Cobra Mk V, outfitted to the new regulation standard, started the camera, entered another “FOR SULU!” in the comms box, and launched.

I didn’t have time to plan an optimum route with this. I just used the same bookmarks I used for the unlimited class and went for it.

It felt like I was taking too many jumps, and my SRV control was better although not all that much faster than before. But I made it around the course, even through the white dwarf cone boosting seemed twice as terrifying, it being much harder and taking much longer to point the nose of Der Trommler away from the exclusion zone in the maelstrom of the jet cones.

Despite the awful run it was nice to be able to announce “Regulation run submitted” in the Buckyball Discord for the first time in years.

Soaring over the edge of the cliff at Onishi Heights

Finally, this is George, father of two young boys and, “husband to a beautiful wife.” George is now confined to a care home because of motor neurone disease and can no longer live with his family. It has taken away his ability to walk, talk, eat and breathe.

George used to run around a lot with his eldest son but now he can no longer physically do this. Special Effect have developed an eyegaze control method for Minecraft and now George can run around with, mine, craft, build, fight zombies and fly with him which, says George, “feels amazing!”

“Working with Special Effect has been life changing!”, he beams, “The work they do is amazing. The value of giving people with physical disabilities the freedom to move and play around cannot be underestimated. And the robots offer the ability to explore the real world even if all you can move is your eyes.”

George has put it in a nutshell here. The work Special Effect do is essential. They completely transform disabled people’s lives. They allow them to be able to partake in pastimes many of us adore yet take for granted, they allow them to be able to interact with the world and their families even when eye movement is the only physical movement they can manage.

Please, please, give something. If you want to donate a single amount Psykit’s Buckyball 10k donation page is still open. Or if you would like to make a more regular donation you can nominate a small, monthly gift.

Whatever you donate, however small, will go towards making huge differences in peoples’ lives. And it’s worth considering that any of us could one day be in need of the incredible service they provide.


So! How did I do? Lets see. Regulation class first, I think…

Well, last place! Over a minute behind 13th! Told you it was an awful run!

Ok now for unlimited class…

Actually, 13th here isn’t too bad! Especially for a first run.

Huge thanks to Cmdr. Psykit. What a great idea for a “10k” type race. It was a lot of fun, and I wish I could have had a much better go of it. I feel I would have learned an awful lot. Congrats, of course to the podium places in both classes. As usual, there are some crazy times in there.

But there has been a shadow over everything. Sulu had been in the back of our minds the whole time.

Since the race ended, the dreadful news has come through that Cmdr. Ikaru Sulu isn’t expected to make it.. We stand to loose a dear brother. And…I don’t know what else to say. We are all devastated. He was so kind, funny, friendly.

And there are tears filling my eyes as I write this: In case you don’t make it, Sulu, then good bye, dear Commander. May you race with reckless abandon forever in the Black.

Then whenever I race in the future, I will take a part of you with me.

O7

Pluto Time!

The dwarf planet, Pluto. A bit better lit than it appears in game.

It’s Saturday 29th March, 2025. Around a quarter to six in the morning. It’s a wonderful time of day. My favourite time of day. Particularly at this time of year. The light outside seems lazy. Slowly creeping around the countryside, beginning to fill the shadows and oozing into the dark cracks left over from the night before. A thrush is singing at the top of one of the beeches at the foot of the street where I live, and all the other birds are now waking up and starting to add their voices to it’s once solitary aria.

I’m pleasantly surprised because the online app I’m using has given me this particular time to look around outside, and it’s a lot brighter than you would expect, but more about that later.

This is the time when I play Elite Dangerous. Everyone else is in bed. It’s just me and The Black. Low chance of a disturbance, and the first Buckyball Race of 3311 began yesterday at noon.

It’s time to go for my first attempt!


Buckyball is being run a little differently this year. Gone is the strict edict of eight races held every month or so. Various members have elected to run a race and they will run it when they are ready to. There’s no telling, really, just how many races there are going to be this season although it’s unlikely there will be as many as eight. Everyone agreed last year’s schedule was a little hectic so this year the whole affair has a far more chilled ethos.

Time And Motion Study, is the first such race courtesy of this season’s sponsor, the incomparable Alec Turner.

It was a lovely, short race, with only five stops – two surface stations to land on and three orbital stations (including the start/finish). Start at Somerset Station (I Carinae), then Lawhead Reach (Ennead b2), Qureshi Enterprise (Khaka), Harrison’s Cradle (Mikir), Shosuke Horizons (Sesuang a3) and back to Somerset Station. We could visit the checkpoints in any order we wished and they were all within no more than 38.5ly of each other and a nice round route won’t need any more than a jump range of 23ly.

And, of course, there’s a catch.

Before we launched we had to predict a time within which we had to complete the course, entering it into the local chat box just before we start. If we managed to beat or equal that time, then our official race time was the time we had predicted. But if we were slower, then our official time would be our predicted time plus twice the amount of time we missed it by. For example – if I predict a time of 18:00 and I completed it in 17:00 or even 15:00, my official time on the leaderboard would still be 18:0o. But if I finished in 18.30, I will have been slower than my predicted time by 30 seconds and therefore my official time would be 2 x 30 seconds added to my predicted time, making it 19.00.

The more you think about it, the more devious, cruel and ingenious it gets!


I’ve been totally obsessed with Pluto lately. If you want to know what on Earth the dwarf planet Pluto has to do with Buckyball, or even Elite Dangerous then you’ll have to wait until later. As many Elite Dangerous players are obsessed with astronomy like me they will know everything there is to know about that beautiful little ice jewel already but some of you might not. And it’s stuff well worth knowing too!

Pluto, named after the Roman god of the underworld, is a dynamic world featuring not only active nitrogen ice glaciers but an intermittent tenuous atmosphere. They found that when Pluto’s orbit moves closer toward the sun its ices sublimate to form a much larger tenuous atmosphere. Then as it slowly moves away those gases gradually refreeze, falling to the surface as snow.

And that wasn’t all. The pictures that were being sent back from New Horizons were giving us even more incredible insights into this remote, frozen, fascinating world.


It was time for an initial attempt. I wasn’t sure how much gaming time I’d have for runs this race. I was trying to get one of my other accounts, Freya, out to Shackleton’s Star (the most southerly reachable point of the galaxy without FSD injection) and back home again in time for her to purchase the new Imperial Corsair and using it go about terrorising all the commanders currently trying to build their new stations, stealing their goods without actually destroying them, and then delivering said goods to the relevant colonisation ship to reap the profits for herself. But that’s for another post…

Alec declared that for the first time in BRC history the Mandalay would be permitted in this race but the RushFleet’s Mandalay hadn’t even been outfitted, let alone engineered, and I really wanted to get out onto the course. The Passage To Bangkok, the fleet’s dolphin was still left ready from the last race of the previous season and she had served me perfectly well in that.

Seemed a no-brainer to me!

Lawhead Reach

I flew out on an experimental run, working out what would be the optimal order (which didn’t matter too much as the stops are all pretty close) and it looked like I’d be able to do a run in around twenty minutes. Back at the start I set the camera rolling, plotted to the first waypoint, raised the platform out of the dock, ran through all my modules to show the camera there were no illegal flight assists, entered my predicted time into the local chat (20:00), waited for the clock to reach the end of the current minute….

and launched.

It was an ok run, great, in fact, for me. For an initial submission, anyway. I arrived back rather faster than I had predicted although, I quite correctly determined, it would probably be placed at the lower end of the leaderboard.

Taking on a Hydra solo.

Again, note first place. Shaye Blackwood. In a Clipper!

It was pointed out, in case I had missed it, Alec had expressly stated the Mandalay should be allowed, and he seemed to be actively encouraging us to use it. There was nothing else for it! I have a fleet carrier full of almost every ship in the game! I could cannibalise everything I needed to outfit that bloody Mandalay. So that’s exactly what I did!

Harrison’s Cradle

One of the main features of Pluto’s surface is the almost heart shaped plane of Tombaugh Regio, the left half of which is a massive ice lake called Sputnik Planitia (seen above). As you can see whereas most of Pluto is covered in craters Sputnik Planitia is completely clean, meaning the surface there is very young, and likely is constantly being renewed. The lake is lower than the rest of the surface of the dwarf planet and is thought to have been created by a massive impact and is full of nitrogen ice. A cycle of sub-surface sublimation and freezing creates an ongoing convection that keeps the surface of Sputnik Planitia active.

Pluto also has five moons – Charon (the ferryman of souls), Kerberos (aka Cerberus, the three headed dog who guards the underworld’s entrance), Hydra (the seven headed snake who also guards the entrance), Nix (Nyx, the goddess of darkness and night, mother of Charon) and Styx (one of the rivers of the underworld).

Sometimes considered a “double dwarf” system Pluto and Charon share a centre of gravity which lies just outside the body of Pluto and are tidally locked, orbiting each other every 6.3873 days. A bit like an olympic hammer thrower spinning around before they throw the hammer, except the ball at the end of the chain would be the size of a beach ball and the chain itself around forty eight feet long.

Being a fan of H.P. Lovecraft’s stories I was delighted to learn that the large brown coloured plane that lies adjacent to Sputnik Planitia used to be called “Cthulhu Macula” or “Cthulhu Regio” but the name that has since been settled on for that area is now just “Belto Regio” It is an area covered with craters, mountains of water ice, and cryovolcanism. The colour, I was fascinated to discover, is a result of “tholins” mixed up in the cryomagma covering the surface. These tholins are complex organic compounds formed when ultra violet and cosmic rays from the sun irradiate microscopic carbon structures in tandem with water or nitrogen. This brown organic slurry, as the astronomers describe it, erupts regularly from the large cryovolcanoes and sometimes the eruptions are violent enough for the substance to be ejected from the planet completely. Some of this material ends up on Charon and astronomers concur that might well be the powdery looking red patch on its northern polar region.

Pluto, far from being the dead rock I thought it was, is a world of marvels. But there is one other fact about this little gem of a world that really made me connect with it’s wonder.

The beautifully brownish red Belto Regio, what used to be known as “Cthulhu Macula”

Introducing the RushFleet’s Mandalay the Rhythm Method!

Now we’re talking! It quickly became apparent that using a Mandalay for Buckyball is like having stabilisers for gravity breaking. I could now be far more aggressive in the way I approached bodies. The difference is incredible!

More often than not I was getting it right.

For my second submission attempt I decided to go for 17:00 – a full three minutes quicker than my first prediction and a full minute and a half quicker than my actual time. It was a pretty good run, and again I wished my ambition had been greater.

As you can see I finished almost a full minute quicker!

I was definitely getting better at this.

Qureshi Enterprise

A couple of days later I made a third attempt at a submission. I swallowed my caution and entered 15:45 into local chat. Would I really be able to beat sixteen minutes?

It was a bumpy run. Overshot one of the stations, had a much longer approach to Shoshuke Horizons than I was happy with and I completely forgot to lower the landing gear at Lawhead Reach, leading to an agonising wait for them to deploy as I hovered over the platform. But, even with all that…

Beat my predicted time by twenty two seconds! I was exhilarated! And not only that but I was well inside the top ten! Yet to be sure to stay there I needed to break fifteen minutes. I could do it, I was sure, but would I be able to do it by the time the race ended?


An artist’s impression of the surface of Pluto

Astronomers thought Pluto, being so far from the sun, would be very dimly lit.

It has a slightly eccentric and inclined orbit (in fact, since it’s discovery in 1930 it has yet to complete a full orbit of the sun). At it’s furthest it is 4.6 billion miles from the Sun but at it closest it comes to 2.8 billion miles – within Neptune’s orbit.

New Horizons, although the pictures it took had long exposures. took very brightly lit shots of Pluto’s surface. A lot more light was able to reach Pluto than astronomers first thought.

I discovered there is an application on NASA’s website that gives you a time of day, on Earth, depending on where you are, where, on a clear day, the light levels are the same as high noon on the equator of Pluto. On Friday evening the 28th March I entered my position into the application and was told the next time the light where I was would be just as it is on Pluto would be just before sunrise at 5,45am the following morning.


There were only two mornings left. The previous Saturday I had made a right mess of my attempts and gave up. Sunday I felt a lot better. I made four attempts. I came really, really close.

But still no cigar.

The penultimate leaderboard showed me dropping to ninth position. I badly needed to break that fifteen minute barrier!

Yet try as I might, the following Monday morning I fared no better. Well, I’m a little harsh on myself here, I was frequently hitting around the 15:10-15-25 area so, if I had been a little more conservative and put in, say 15:15 instead of being so bloody minded about 14:58 or something I may have been able to make a final submission. I needed to fly just that little bit differently in order to make that breakthrough and it was becoming plain I wasn’t going to do anything in that vein that morning.

There is no need to be all that disappointed, however. I’m happy with my final time of 15:45 although really, my actual time was 15:23. And this race, with that cruel, cruel caveat of having to use your predicted time and punishing you for missing it….well, if it wasn’t for that, I would have given up at 17:00!

And so unto the final leaderboard, how did everyone else do?

Sigh! Twelfth! I might be getting better, but so is everybody else. How terribly inconsiderate of them.

Massive thanks, of course, goes to Alec Turner. What a clever concept. Although, it has been done before, it was a great way to push us to keep trying and attempting runs a lot more than we normally would have done. He has run such a marvellous race, too with constant leaderboard updates and excellent commentary throughout. And a huge congratulations to the winners! It looks like I’m going to have to practice my approaches even more thoroughly if I want to ever finish in the top ten!

The next race is…well, could be any time. Make sure to keep checking the Discord and join us! It doesn’t matter how good you think you aren’t, you will be welcome and, more importantly, you will have a lot of fun, and make a lot of friends!

Until next time, Buckyball fans!


It is late Monday evening on the 7th of April. Approaching 8.00pm. I’m taking my golden retriever for a walk as I usually do at around this time every evening after British Summer Time begins. The sun is about to disappear below the horizon.

It is nearly that time.

I decide to cross the road bridge and we head the short way up the hill to the fields where my horse is stabled. It’s not far and we’re at the gate with five minutes to spare. I open the gate and walk into the sprawling fields and wait the few extra minutes for the appointed time.

Exactly 8.09pm.

The thrush is singing in earnest. A blackbird mourns the passing of the day. Soft, curious neighs sound behind us from the stables as we venture further into the green. The appointed time arrives. I take some pictures, and marvel at the light. The shadows under the trees are growing, the light is seeping out from amongst the hedges and coppices of the paddocks.

This is my quiet time, my gentle, peaceful stroll time, my drink the beauty of the primroses, anemones and bluebells of the woods time, and in the morning, when the light is once more just so, it will be my gaming time, my exploration of the galaxy time, my hauling goods time, my powerplay time, my Buckyball time…

My…Pluto Time.

The Great Colonial Scramble!

Well, Commanders! I really wasn’t expecting the colonial system grab to be quite so frantic but, here we are. It appears there has been a desperate push by thousands and thousands of you to claim and build in your own systems. We are only just realising the scope of this new era in the Bubble’s history and it looks as if this is an even bigger change to our way of life than when the Titans arrived.

The Pilots Federation told each of us could blaze our own trail when we first signed up to be commanders, yet only now has that claim been fully, and magnificently realised.

The Trailblazer Era has begun!

Leeya Geddy here! That old duffer Homborger gets to take a break for a while. It’s my turn to tell y’all how it is this time. Freya’s little trip out to Altera’s Eye she took to meet the leader of her squadron inspired her to take out her beloved Asp Explorer Sir Fratley for a little trip of her own out beyond the Formidine Rift. This means she’s missed the latest edict from the Pilot’s Federation allowing us to claim uninhabited systems for ourselves. It’s darn spooky out there, and I hope they’re both having a good time together – those two go way way back. While Freya’s away, however, it’s up to me to contribute toward her squadron’s endeavours. Sometimes it’s a conflict zone, or some BGS work. This time it’s something new. The squadron has decided to expand into a neighbouring, uninhabited system and I’ve been roped in to doing Freya’s share of the hauling.

The Yomar Consortium began in Gullvetti, constantly in a power struggle with the other factions to keep that system an anarchy. As they’re a rather small faction it’s been difficult to keep control and, up until now at least, have never been able to push into new systems. As soon as the Pilots Federation gave the go ahead, however, an initial system was selected – Arietis Sector VB-J a10-3 and claimed by one of the members opting for a Coriolis first station and, since then, its been non stop hauling. Of course, when it comes to hauling a lot of commodities, nothing does it quite like the RushFleet’s Imperial Cutter, the Big Money.

The Big Money delivering goods to the Garden to be mass transported to the Colonisation Ship

Once the call had gone out allowing commanders to claim systems, the answer was overwhelming!

Suddenly there was a massive rush for systems! Individual commanders began pitching about for their favourite systems just outside the fringes of the Bubble while squadrons raced to gobble up useful systems neighbouring their own.

All in all, in the first week alone over 8000 systems had been claimed and added to the Bubble with over 13000 stations, satellites and surface settlements built. Social media was abuzz with commanders proudly showing off what they had already built or panicking about whether they would finish theirs in time and asking for help. All of it was positive! At least, at first.


As far as the Consortium were concerned, four of us were tasked with building the initial coriolis. It seemed daunting at first but our second in command produced a marvellous spreadsheet with a system where each of us could “reserve” a commodity and we would update the relevant amounts once it was all delivered. It was a lot of hard, yet surprisingly compelling work, a lot of too-ing and fro-ing in our Type 9s and Imperial Cutters, jacked up by the prospect of what we were about to give birth to in the galaxy. And by the time the weekend was up, it was almost complete. There was just one commodity that was proving a problem, and that was CMM Composites.

The Big Money heads for the Consortium’s Colonisation Ship

In fact, problems were beginning to spring up all over the Bubble.

Fleet carrier jump times were regularly topping 85-90 minutes, that was if you could find a time slot to jump at all. The Pilots Federation keep close tabs on all carrier jumps in the galaxy as too many all at once risks damaging the integrity of witch space, especially in such a relatively tiny space as the Bubble. This meant that filling one’s carrier to make the mass transportation of goods more efficient was now slowing the whole process down significantly.

We also had the shortage of CMM Composites, only available from refineries which, by their very nature, can only be found on planet surfaces, which was creating a distressingly narrow bottleneck. Build progress all over the Bubble was slowing to a snail’s pace. This was alleviated, somewhat, by refineries putting in extra shifts and overtime, drastically increasing their supply. But soon a more profound and worrying setback began to emerge.

One commander built an orbital bar, just because they wanted one.

For the Consortium the rarity of CMMCs was a real problem.

I decided to finally properly outfit and engineer (well, I say engineer, more like cannibalise already engineered parts from other ships) my Type 8 (I will begin a brand new series of posts on the new SCO ships and their naming system very soon)

Because we could only find CMMCs in small amounts I thought an SCO compatible ship would be best for getting to those hard to reach surface refineries. She proved a very capable haulage vessel in this regard, though she ran a little hot at times, but progress in obtaining those CMMCs still remained painfully sluggish.

It wasn’t to be for long, however. The supply increased, and by the Wednesday following the initial claim boom, the deliveries were complete.

The Big Money leaving the Yomar Consortium’s brand new Coriolis Station!

Some pilots were now bitterly complaining to the Pilots Federation and to Brewer Corporation. Claimants’ names and rights of ownership were disappearing from the systems they had been working so hard to complete. This phenomenon was rare but it was enough to worry the instigators of this new edict. And another, more worrying consequence had arisen. Some commanders had learned to exploit the new permissions and had chained together multiple system claims startlingly quickly.

This prompted the whole system to be halted completely while the Pilots Federation began an intensive investigation into what had gone wrong.

And halted it remains. No new systems can, as yet, be claimed. Although already claimed systems can continue their development.

An ice asteroid station! Just one of the thousands of brand new constructs developed in and around the Bubble

Yet none of this has dampened Commanders’ enthusiasm for their new rights!

The sheer variety of installations built so far in such a short space of time has been staggering! One of the most popular being the construction sites of surface settlements, many of them sending the racing communities into paroxysms of delight as they make excellent and diverse SRV racetracks. Some commanders are even requesting their sites to never be finished!

It’s such an exciting time. The vast majority of us are happy for the Pilots Federation to iron out the creases in the software for this new legislation so it can be used fairly by everyone. Hopefully it won’t take too long as I’m eager for the RushFleet to find it’s own system or series of systems to indulge Rush fans from all over the Galaxy!


Meanwhile, back at Arietis Sector VB-J a10-3, the constructors of our small squadron admired the results of our week’s hard toil

The Dark City.

The Dark City spun gracefully before us, hanging in the anarchic murk of a distant brown dwarf star.

We had worked hard for this, just the four of us. Our own place. Where we could conduct our criminal endeavours in secrecy. More installations are planned, narcotic er, I mean, agricultural settlements, weapons factories, spaceship chop-shops, lots still to be done. And soon, inevitably, new systems to claim.

This trailblazing update has changed our lives as commanders forever!

Losing the Plot: Racing Through the Apocalypse!

Apocalypse

Current mainstream thinking mistakenly tells us that the Apocalypse is The End Of The World. It is not. Biblical Scholars and Theologians will tell you, actually “Apocalypse” is the name given to the Final Battle Between Good And Evil. And that, given the current situation in the galaxy, is probably the most appropriate description of the end of this particular era of Elite Dangerous.

“Wot’s wiv deh map of teh London Aandergrand den?” (bit of Turner cockney there for you, folks) I hear you wail!

Well, we’ll get to that.

Not long before Cocijo’s arrival the race post appeared. A celebration of ten years of Elite Dangerous involving a classic multi-system run including a dash between the two systems involved in the first ever Buckyball!

X^2 Marks the Dash, is a jumble of two Xs, one where four systems are relatively close (with the start/finish in the centre), and the other where the X is large, the four other systems being much further out. Add to those nine systems the original Buckyball dash from Xiaoguan Hub in the Magec system to Vanarburg Co-Operative in the Wyrd system and you have a total of eleven systems.

Now, we can visit these systems in any order we wish except Vanarburg Co-Op which must be visited directly after Xiaoguan Hub, and this mini run will be timed separately. Classic Buckyball! Give the racers a bagful of stations in systems which they can visit in any order (more or less) and the racers have to work out how to visit them all using the least amount of jumps. No shenanigans, no surface targets, no SRV, no on foot sections.

Just. Pure. Buckyball.

And with eleven stops, this race was going to take one hell of a lot of plotting!

Due to some of the distances involved and due to some of the stations being outposts with only one medium pad my thinking went to a small ship with a massive jump range. So the RushFleet’s DBX, Xanadu seemed the obvious choice. But, under the circumstances, I was already working on getting another ship ready for action!


If you haven’t been to the album page in question here is the Limbo. The Rushfleet’s Alliance Challenger. I chose the Limbo because she has four hardpoints where I can mount modified Guardian Shard Cannons. Having failed miserably with Gauss Cannons I thought this might be my best bet for partaking in Anti-Xeno conflict zones. She’s had a LOT more engineering, lost the shields and has been remodelled as a hull tank with lots of hull and module re-enforcements. Oh, and despite having a pair of small G5 engineered turreted long range thermal vent beam lasers, I gave her a decent amount of heatsinks too as those mod shards generate staggering amounts of heat, even with the thermal vent beam lasers!

Finally, she was ready, but I didn’t want to get stuck in until I knew what I was doing in the Buckyball first. Therefore on the Friday the race was due to start, I took Xanadu over to the start/finish station (Ashton Gateway at VZ Corvi).


Ashton Gateway

Half the task of any Buckyball race is Preparation. The racer needs to scout, measure jump distances, assess approach vectors, and plot a route from the start to finish that uses as few jumps as possible. Or even, in some cases, plotting routes between points in the same system to complete the race in the shortest or at least, most efficient distance possible. With this race featuring no less than eleven stops, a lot of plotting needs to take place.

It has to be said that some commanders, like Arrowroot 66 will put a handy chart in the forum to help other racers plot their routes. This is wonderful but is only of so much use to someone like me. I actually need to get out there in my racing ship and get an idea, just an idea, mind you of where every system is in relation to each other.

The map of the London Underground is not a geographically accurate map. but it gives a clear, concise idea to the traveller where the stations are, which lines they need to travel on, which station they need to alight, which changes, if any, they need to make to arrive at the station closest to their destination. While I am out in the black, in a trip around the star systems, I make a kind of mental representation of where all the important systems are so I can find my way around. The galmap helps a little but I can easily get lost in it. So I make my own.

I had a lot of fun making this. I felt like I was eight years old again, drawing a simple treasure map or something and, let’s be honest, eight year old me would have done a much better job of it. So, yes, it’s far from the stunning work of art of the London Underground map, but it works for me very well. Each arrow represents a jump (although here I’ve just realised I’ve neglected to draw in arrows on the first and final three jumps) and I’ve used green (trust me on the colours, awful photo, sorry) for single jumps, blue for double and red for the original Buckyball run. And as you can count (I hope) the best I could come up with (with the Xanadu’s jump range) was fourteen jumps. Oh, and the exclamation marks? Well, we’ll get to those. First there was the little matter of attempting my first ever Anti Xeno Combat Zone.


When Cojico arrived in Sol it sent a chill down everyone’s spine. It caused the invasion of sixteen neighbouring systems. Four of those systems, Alpha Centauri, Wolf 359, Barnard’s Star and WISE 1506-7027 were under complete Thargoid control while a further twelve – Procyon, Dumata, Sirius, Tau Ceti, Ez Aquarii, 61 Cygni, LHS 380, Epsilon Eridani, LHS 450, Groombridge 34, WISE 0855-0714 and Luhman 16 were actively and furiously being invaded. The task ahead was daunting. It looked like it might take a good couple of weeks to whittle the invaded systems down to three or less, thereby causing the Titan to become vulnerable to attack.

The first system I fought in was Procyon. At the time it was the system most likely to repel its Thargoid invasion first and much of humanity’s efforts were initially concentrated here. I chose to fight at the Schade Horizons surface installation so I wouldn’t have to deal with Thargoid swarms.

I struggled at first, and therefore neglected to take any screenshots (I had to pop over there once the invasion had been repelled to get the one above). I needed four rebuys, but contributed, with massive help, to the destruction of a handful of interceptors including a Hydra. And boy, do those Hydra’s take a long time to go down! It was really good fun, and despite those rebuys still managed to earn well over 100 million credits. I was eager to get on and find some more surface combat zones, but I thought I’d better go and lay down my first run in the Buckyball.

With the Garden berthed at Ross 104, both a single jump away from Sol and from VZ Corvi where the start/finish station lay. It was time to jump back into Xanadu and get down to some serious Buckyballing!


Vonarburg Co-Operative

There has been a problem in Elite Dangerous ever since the introduction of Powerplay 2.0.

Braben Tunnels!

These are extra long periods of hyperspace between systems. They usually last around thirteen seconds but, very occasionally can last quite a bit longer and even crash the game to desktop with an error message if they last too long. Powerplay 2.0 brought a lot of people back into the game. I suppose the servers were having to work extra hard to put everyone in an instance so these “Braben Tunnels” as they have come to be known, have been popping up for too regularly.

Their profusion is ruining Buckyball due to their random nature. We now do not have complete control over our times because the Braben Tunnels are adding arbitrary amounts of time to our runs. Someone with a less skilled run could end up being faster than someone with a precise run because the latter was faced with a high number of much longer than usual jumps through hyperspace. Luckily, I only managed to experience one on my first run.

Firstly, three things – Shaye Blackwood, thirty minutes, Federal Assault Ship?

For a first run, it was pretty good. I over shot about half of my approaches, completely messed up the approach to Vonarburg Co-Operative, but apart from there, didn’t loose too much time overshooting the supercruise exit windows. The thing was, it looked like I could be able to do the course in at least one fewer jump. I was going to have to have another look at my plotting! But I really wanted to carry on helping to liberate invaded systems surrounding Sol. And those systems were being freed remarkably quickly.


The invasion at Procyon had already been repelled the evening the race began (Friday 7 December), help was now needed most at Dumata and Sirius. Heavy surface fighting was reported on Lucifer at Marco Quent’s place. So I decided to take the Limbo there to see what I could do.

It was fierce! I had learned a lot since last time, and suffered no rebuys. But Hydra’s take such a long time to go down, I lost count of the amount of times I had to repair at the port before the first Hydra exploded. It was really sweet seeing the 60,000,000 credit bond flash up on my cockpit. After completing the combat zone, I jumped back to the Garden to fire up Xanadu to just try and figure out how I could save a jump on the course.


I worked it out. Instead of the two jumps from Somerset Station (bottom left) to Velho Dock (top right), I could take the one jump from Somerset to BD-17 3725, then Pawelczk Hanger, then Velho Dock. The problem was the 74ly jump back to the finish at Ashton Gate was greater than Xanadu could manage on a full tank of fuel. I would have to not refuel at any of the three or so stops before the last jump so Xanadu could make it.

I redrew the diagram, placing exclamation marks where I must not refuel (you may notice them also in the original diagram – this is because I thought I might need less fuel for the last jump then, too. Turns out I didn’t).

One less jump! But there was no time to test it out. I needed to jump back into the fray one more time.


Taking on a Hydra solo.

By mid Saturday afternoon (7th) Sirius had been freed. The following morning both Dumata and Tau Ceti had also been liberated. Later that Sunday EZ Aquarii, Epsilon Eridani and Tau Ceti had been cleared of the ‘Goids. Systems were being rescued fast.

On social media a dynamic frenzy was whipping up. Everyone, including hoards of commanders I had never seen before was weighing in on the Sol invasion. Many, many new players asking how they could get involved with many more experienced commanders falling over themselves to give advice and offering to coach them in game. New commanders were even boasting about buying the prebuild AX ships and evacuation ships and reporting how much fun they’d been having. More commanders came rushing in from their exploration endeavours deep in the black hoping to make it back in time to defend their home systems from the invading Thargoids. And also a great many commanders who hadn’t touched the game for years, were dusting off their old anti-xeno ships, eager to join in the fight.

Elite Dangerous was suddenly becoming cool again!

Meanwhile, I myself found I had a free Monday. The house all to myself. Understand, dear reader, that this almost never happens. I had to seize my chance! What better than to spend as much of the day as possible filling the faces of Thargoid interceptors full of guardian shards? I decided the surface port of Edison Hub in the Luhman system would be my next conflict zone.

I had a difficult time of it here. There were but few commanders in my instance and quite often I found I would be taking on the interceptors solo. I destroyed a Cyclops solo, no problem, really, with the four modified shard cannons, but for large periods of time I was up against a Hydra all by myself. I felt I was making no headway on it whatsoever, although I eventually managed to get two of its hearts before the cavalry arrived and I let them get on with finishing the damn thing off. Still, I managed to eventually complete the conflict zone after which I made my way back to the Garden,

By that Monday evening, both LHS 380 and Luhman 16 were secured, but it was still going to be a lot of work to clear the remaining systems over the next couple of days.


Furukawa Terminal

Now it was time to get serious about racing. No more distractions! Yet I little realised I would be facing the greatest obstacle to Buckyball I had ever faced.

New sofas! (cue jarring chord on a pipe organ)

The ‘Borgers’ busted up, threadbare old sofas had had it. And we could put up with them no longer. So new sofas were ordered and arrived on the Tuesday. Now my old sofas had nice, thick arms on which I can rest a mouse. In case you don’t know, I play on the living room tele with the keyboard on my lap and mouse on the arm of the sofa. Our new sofas have arms barely over an inch wide. How am I supposed to use a mouse on those? Buckyballing was out of the question. A new solution was found using a firm cushion and a small blanket but I had to get used to this unfamiliar arrangement before I cold deal with the kind of precision needed for racing.


During the next couple of days the rest of the invaded systems began to clear. By 15,00 Tuesday evening Groombridge 34, LHS 450 and Wolf 359 had been cleared and overnight Barnard’s Star, WISE 0855-0714 and WISE 1506-7027 were also cleared. The occupations and invasions were now falling like dominoes – so ferocious the defence had become. Only Alpha Centauri now remained, and it was proving a problem. The distance to the conflict around Hutton Orbital was hampering the resistance. So much so that the Anti Xeno Initiative offered a free Anaconda to any commander who would brave the dozens of interdictions on the long journey to the legendary remote outpost.

Early in the morning on Thursday 12th December, the defenders at Hutton were victorious! It had been a staggering achievement. One of which humankind can be most proud. All sixteen of the invaded or occupied systems had been liberated. Now all humanity could do was wait.

It was anticipated that Cocijo should become vulnerable on the Thursday server reset although the possibility the Thargoids might deliver a googly into the fray did not escape us. Anything could happen!


Freya Crescent begins her bombing runs with Amarant

Once the servers had been re-established on Thursday (12th), it became immediately apparent Cocijo was completely vulnerable. I brought Freya over from Kumo controlled space, and readied both Amarant and the Tom Sawyer for their bombing runs. The prospect of both Leeya and Freya earning that prestigious eight star decal was irresistible!

Even Buckyball had to take second fiddle to that.

The bombing runs went off without a hitch, during which news of a new community goal began to filter through the information channels. An offering of six, yes, six double engineered A-rated SCO-FSDs sized 2 through 7 would be made available to each commander inflicting damage on Cocijo’s core. Added to that significant credit rewards as well as the decal and ship kits. Excitement began to work into a frenzy once more, commanders who had never even imagined diving into a maelstrom now asked desperately on forums and social media how to build their ships and researched Titan bombing videos. It was promising to be the biggest battle in Elite Dangerous’ ten year history.


It was time to test my theory. If I didn’t refuel at Somerset, Pawelczyk or Velho I should be able to make it back to the finish in just one jump. So to test this I began from Ashton Gateway and jumped straight to Somerset, then Pawelczyk and lastly Velho without refuelling (in fact there was no need to visit any of those stations at all, just their systems) and plotted a route back to Ashton.

Two Jumps.

Wait…what? But…what? Maybe…maybe my jump range wasn’t quite big enough. Sure enough an experimental hadn’t been applied to the FSD and neither the life support, power plant, distributor nor the sensors had been light weighted to maximum. I toured the necessary engineers and maximised Xanadu’s jump range and did the test again. Ashton, Somerset, Pawelczyk, Velho, plot home. Surely this time?

Again, two jumps.

What was I doing wrong? VZ Corvi was only 74ly away and yet my current jump range was over 76! Why is it plotting two jumps? Filled with a growing frustration and disillusionment I took to the BRC Discord and asked. The BRC are, and I know I keep repeating this, a wonderful, totally unhinged yet comprehensively friendly and helpful bunch of people and it wasn’t long before several of them were falling over themselves to give advice.

“Plot the route, allow the two jumps then target the system so it appears targeted in your skybox”

I did just that. Plotted the route, then clicked on VZ Covi. It didn’t show up in the skybox, I tried it again. Nope, nothing there. Now I was completely at a loss. I do what I usually do when I feel thus, just muck about, clicking on random stuff without a clue what I’m doing. I noticed once I’d clicked on VZ Corvi a set of icons appeared vertically on the right. Hadn’t paid much heed to them before apart from the Thargoid War icon. About halfway down is a marker icon that, above which, when hovering the pointer over it, read…

“Target System”

I cursed passionately. And, punctuated by expletives, assigned to myself a plethora of the most filthy, derogatory and demeaning adjectives in the English language. I “targeted” VZ Corvi and, sure as eggs is eggs, it appeared in the skybox. That evening (Sunday 16th) I went for it!

The run went quite well, there were a couple of Braben Tunnels but Bruski, the race sponsor, brought in an ingenious adjustment to the rules to compensate. It made submitting the evidence a tiny bit more fiddly but it worked well. The game bugged out a little at Vonarburg Co-Op and I overshot a few drops. but, I was sure I had gone quicker than my first submission. I had to wait until Monday to see the leaderboard.

This time, I’m ignoring Shaye’s time. He seems to be able to bend time to his will and it shouldn’t be allowed. For me? Just seven seconds over thirty four minutes! Not bad at all! I was all for another run as now, the race finish had been extended until midday on Thursday. But the following Tuesday morning, another situation to drag my attention away from the race presented itself.


The last heart of the last Titan is destroyed.

When I awoke early on Tuesday morning I was sure Cocijo’s last heart would have been taken overnight. Yet when I checked it’s status there was still a small percentage to go. I readied the Tom Sawyer, jumped to Sol and rushed to the maelstrom as quickly as I could. There I got stuck in and was determined to still be sending ax missiles into that core until it blew for good. It took a bit longer than I thought, at times it felt like I was the only one sending the nano torpedoes into the vents while everyone else waited underneath, but, with just fourteen percent hull remaining, the last heart, of the last Titan, blew in front of my cockpit. I had never been present at the destruction of the final heart before, and became a little emotional at the prospect I might never witness it ever again.

Yet more questions on social media – how long until Cocijo explodes? How do I get there to watch? Where would be the best vantage point? Again the more experienced fell over each other to help, offer a crew position, offer to team up. I have never in all my time playing seen such co-operation on such a massive scale. It has been a wonderful year for Elite and the question has been asked about what commanders’ stand out moment was. Well, according to Inara just 43 shy of 23, 000 commanders took part in the community goal to destroy Cojico. The biggest contribution to a community goal in the game’s history. What other moment could I choose?

The following morning Leeya made her way to watch Cocijo’s final moments. And to paraphrase Douglas Adams in The Hitch Hiker’s Guide to the Galaxy –

“There was a terrible ghastly silence.

There was a terrible ghastly noise.

There was a terrible ghastly silence.”

Cocijo was no more.


The approach to Somerset Station

The evening before the race was due to finish, I had time for one more run. It felt good, at first, but my enthusiasm wasn’t quite there. My approaches were far too cautious and despite the run being a lot cleaner, it was over a minute longer than my last submitted time. I also had an inkling that there was yet another jump to be saved, and that some of the faster commanders had found that saving. Maybe that played a part too. Still, I definitely seem to be making progress with my racing.

Sigh, not even made the top ten this time. I need to practice so much more, and be far less fearless in my racing.

Many, many thanks to Bruski for a wonderful final race. It’s been a blast, and I’ve learned so much. Many thanks to the other racers, Buckyball wouldn’t be Buckyball without any single one of you! The usual congratulations to all the pilots finishing both just above and well above my position. Excellent flying! Huge congrats to the top three in both categories. KevinTheStabber was particularly excellent winning the regulation category which, by most accounts, was particularly punishing this time.

It’s been an amazing season. The best ever! No, really, it has all been wonderful. But I’m kinda relieved I don’t have to worry about racing for a few months at least. Although, I’m sure I’ll be raring to go come March/April when, hopefully an exiting new season, with a possible new regulation ship, begins.

Until next season, then Buckyball fans!

Zen and the Art of Gravity Braking

This post contains simplified ideas inspired by those proposed in the book “Zen and the Art of Motorcycle Maintenance” (ZATAOMM). A tome I read a long, long time ago, and about which I now remember little, apart from the fact that it contains almost nothing about motorcycle maintenance and virtually nothing about Zen. There isn’t anything about Zen in this post either but, hopefully, there might be a sentence or two about Gravity Breaking.

Buckyball…

The first time I ever took part in one it was on a whim. I had heard of it as it was occasionally mentioned on Lave Radio and I wondered what the hell it was. About a year or so later, the beginning of the first Bucky – Magic 8 – Ball season started with Back to Pareco, a twist on the original Full Throttle at Pareco race. I took part, did badly, had a lot of fun and wrote about it in this – at the time – brand spanking new website.

From then on, I was hooked.


The latest race in the 3310 Bucjyball season. Once Upon a Time in Leesti, is a rehash of an old Buckyballing old worlds rares run classic. Pick up rare goods in the old worlds of Leesti, Diso, Zaonce and Lave (four of the very first systems we saw in original Elite back in 1984), take them over a hundred odd light years away to sell. Buy more rare goods there and bring them back to Leesti to sell. Apparently this was the meta money maker for beginners back in the day. You could make tens of thousands of credits per trip! How times have changed!

Of course, as in all the previous Buckyball season races, there are two classes, but Raiko, the race sponsor, decided to do things a little differently this time. Instead of Regulation and Unlimited we had Once Upon a Time class, only using the regulation Cobra to stop at each station to buy and or sell the required rares, and a Shenanigan Class where any ship could be used but shenanigans were mandatory. I rather thought this was a nice touch!

The distances involved between the old worlds and the destination worlds were rather significant for a Buckyball race and so I needed a ship that could do this in as few jumps as possible, and so I opted for Xanadu, the Rushfleet’s Diamondback Explorer to do the scouting, bookmarking and plotting. Yet it was apparent that the DBX wasn’t really great at navigating all the intricate shenanigans we would need to perform. Cmdr. Ikaru Sulu announced that his dolphin could to the 114ly stretch in two jumps and so, unable to sleep one night, decided to engineer the Passage To Bangkok as a racer.

I took her out on the course and the difference to the I Think I’m Going Bald seemed vast. Whereas in the adder I was struggling to control my spiralling approaches to bodies in order to let their gravity break my speed enough to be able to drop out at the target station, in this newly engineered dolphin I was making these approaches far more accurately and consistently.

I swear I am never going to race in that bloody adder ever again!


Approaching Associated Pharmaceutical Services at Leesti.

There are videos pertaining to Gravity Breaking on the BRC’s website. I watched them, digested them as best I could and tried it for myself. Over and over again I did everything Cmdr Ozric instructed but the body in question would just sail by like one of Douglas Adams’ deadlines. Even making the whooshing noise of which he was so fond. I just couldn’t get it. I did every step, like I was programmed by Ozric himself, but the task appeared impossible.

I used to practice it every now and again, sometimes during Buckyball run attempts, sometimes during normal game time, always failing. Until the Thargoid Structure Scramble race last year when, somehow, and not realising quite how I had done it, I managed to perform a successful spiral approach leading to a successful Gravity Breaking Manoeuvre and dropping perfectly in front of the station.

Now it was just a case of doing it again.

Since then I have had varying degrees of success but have had particular trouble this season, apart from the first race when we were all flying sidewinders. And, I have realised now that this was because of the ship I was mostly flying. And the reason I wasn’t doing well in an adder wasn’t for the reason that you might be thinking.

The problem with the adder is the off centre seating position and the view. I just can’t judge speed and distance correctly enough like that and find it far more comfortable in the dolphin. Sorry Adder fans!

Now, we are gong to do things a little differently for this particular post and I’m going to display the final results here…

Ninth place! Not a great time but not at all a lousy one either.

I sent requests out to the top three placed racers – Sulu, Alec and Shaye, to send two descriptions each of how they approached the gravity breaking for this race. All three reciprocated, with varying degrees of complexity and I shall go through them at intervals throughout this post.

Why two?

Well, ZATAOMM is partly an investigation as what constitutes Quality. What is Quality? Can you actually define it? Now, Robert M. Pirsig’s (the author) idea of Quality is rather different from what you or I might imagine it to be. Let’s simplify things greatly (I’m not articulate enough for any more than that I’m afraid) and put it in Elite Dangerous terms.

Coriolis space station

Imagine when we drop out of supercruise and are presented with a rotating coriolis station, the split millisecond before you recognise it as a coriolis, it’s just an indiscriminate, yet beautifully stunning object, that is what Pirsig identifies as Quality. He later splits Quality into two categories,

“Romantic” Quality and “Classic” Quality.

“Romantic” Quality is felt in the instant, to do with feelings, emotion and how it relates to Classic” Quality which is multiple considerations over time – a loose example, I suppose, might be a set of instructions.

I would argue, then, a more “romantic” person describes how they play Elite with the emotions and wonder it gives them such as a role-player or a pirate/bounty hunter, explorer etc, whereas a “classic” player likes to fiddle around with its mechanics, pushes it to it’s boundaries, experiments, analyses everything the game can give them so they see what play can be squeezed out if it.

That is why two. And analysing what might constitute to be the Quality of Gravity Breaking is the reason for this post.


The tunnel at Associated Pharmaceutical Services

Shenanigan Class!

Now, what would a Buckyball race be without shenanigans? And the clever, wonderful bit about these shenanigans is – all of them are performed around the Old Worlds where we pick up our first five rare goods (we already pick up 2t of rares from Leesti before the start, then 1t from Lave, 1t from Zaonce and 1t from Diso). This means if we mess one of them up, it’s a teeny tiny jump back to the start. We could perform these in any order, of course, but it makes sense to do them after each of the rare pickups in order to keep the amount of jumps down to just three. Therefore, the first of these shenanigans would obviously be – flying through the tunnel at Associated Pharmaceutical Services at the starting system of Leesti, and then heading back around to fly through it again the same way as the first time.

I found the approach to this installation a little tricky. It’s in close orbit around a ringed gas giant so the standard spiral approach has to be used sparingly in order not to slow down too much. Getting the approach speed wrong was almost a given for me here and I would end up either performing a quick loop of shame as the drop point sailed past or I would be stuck too close to the gas giant crawling agonisingly slowly through supercriuse.

Studying the master racers’ videos afterwards I realised that I had neglected to continue my spiral approach even during, and after turning away from the gas giant to bear down on the target. This is a method I appear to have forgotten for all my approaches and is probably why my success in hitting the “dropzone” at an appropriate speed was so inconsistent.

Once the manoeuvre was completed it was onto Lave!


Time to pick up some Lavian Brandy!

And so we come to the descriptions provided by the racer in third place – Cmdr. Ikaru Sulu.

Accelerate away from the star using a shallow ellipse towards the body or station in question. Ignore the speed as it is not used for reference. Keep the ellipse until around 3 seconds away. Place the target in the upper left of the screen adjusting angle constantly to hold 3 seconds Keep this up until under 1 ls away and adjust speed to keep around 2 – 3 seconds away Drop out as soon as permitted.

I gave a very loose definition to the racers of what constituted a “classic” description and a “romantic” description so we are definitely going to get some blurring between the definitions here, but Sulu gives a very concise, instruction leaflet style description, which is ideal. Now for the “romantic” –

As above, as soon as I come out of Jump I target the system, usually to my left but far enough away to form an ellipse. As I get closer I place the target in my upper left corner and keep adjusting the angle with my stick. I try to hold 2 – 3 seconds whenever possible.


I gently use the throttle to maintain or reduce speed if it is wrong, but try not to if possible. Get this right and right to the point of drop out the throttle is virtually unused.


As you get closer the curve you need gets tighter and tighter. When the target is close enough I straighten up and start listening to the engines. Not sure I can word this well but the engine note changes as you near your target I at this point will align my ship for the slot using the local body for heavy deceleration if needed. Once the engine note has changed to what I can only describe as relaxed, I will ignore the seconds and watch the distance until the disengage blue comes on. If you are below 3 sends you need to be quick or you will overshoot. This happens of course. No point stressing, just loop around and go in again.All being well you will be in direct line of sight of the slot just over 8km out. Boost your way in as bravely as you dare.


For planetary landings the approach is much the same until you hit the planetary gravity well. The trick here is to get your angle right (I aim for 40deg) and the speed correct. The bar on the right side of the HUD tells you by going red if you are too fast. If it turns red then I pull up my nose a bit until it goes orange again. Get it right and you will transfer to approach mode which is speed controlled and come out under 7.5km to target. This is the area where I make most errors and so am always on alert.
Of course these descriptions do not cover the really fine adjustments and double braking using two bodies. I am no expert on explanations and will leave that to better qualified persons.
My first and foremost rule is watch and use your ears for this.

Sulu gives us a wonderfully evocative narrative here, as he’s telling us the story of his approach technique through his eyes. I almost feel I’m his co-pilot as I’m reading this. I love that he seems so relaxed as he’s travelling throughout the manoeuvre, and I wonder if this might be a required attribute to complete it successfully. He also provides us with a planetary landing approach. These, I find, are even more satisfying to successfully attempt than an approach to an orbiting installation.


Once we’ve collected some Lavian Brandy from Lave Station, it’s just a tiny supercruise hop to the galaxy-wide famous Orange Sidewinder Bar. The home of the second (the first being The Archers, still going strong in 3310) longest running broadcast in the Galaxy – Lave Radio!

The approach here turned out to be rather straight forward. It’s just orbiting Lave at a much closer orbit than Lave Station. We just leave the station, enter supercruise and we’re there in seconds. We can use a little gravity breaking here but it only saves a few seconds or so. For most of my initial attempts I briefly engaged the SCO but this always resulted in an overshoot.

There are many holo-adverts here and we just have to fly through the three Lavian Brandy ads and one of the tall CQC Championship banners. The banners are on a cycle and we must only fly through when it’s displaying the CQC Championship.

Now it’s time to jump to Ridley Scott Station at Zaonce to pick up some Leathery Eggs.


Okay! Now it’s time for the racer in second place, Cmdr. Alec Turner. Now, Alec has pretty much gone the extra mile here with these submissions and I thank him heartily for them! He also created an instructional video a while back entitled, ahem, “Zen and the Art of Buckyball Racing” (pure co-incidence – honest guv) we can use as an accompaniment if we so wish. As before, we will start with his “classic” description.

Full throttle away from star until speed is 1.5C then arc back around towards target avoiding intervening bodies. Keep full throttle until ETA is around 0:05. Apply full pitch up and use roll and yaw to spiral in towards target. Observe position of mailslot on HUD hologram and follow a course that comes in towards it going past the parent body. If ETA starts to climb above 0:04 then reduce amplitude of spiral, if it keeps dropping then increase it. Aim to fly close by parent at 0:03 such that speed drops back to around 0:05 as you come within final 0.1Ls, adjust throttle to 0:03 ETA for final 5Mm then full throttle to the station’s safe SC disengagement point at 1Mm

If you want a complete breakdown of a Buckyball approach to a station orbiting a body, this is pretty much it in a nutshell. Well, coconut shell anyway. Let’s see what he has to say for his “romantic”

Turn your back on the star and accelerate away until you’re travelling several times the speed of light, then arc back around towards your destination giving the orbit lines indicating possible gravity wells along your path a wide berth. Try to spot the station’s mailslot via the HUD hologram on your way in and maintain full throttle until the ETA drops to 0:04 or less depending on the supercruise agility of your ship. Now pull back hard on the stick and throw your ship into a big corkscrew using roll and yaw to steer while trying to focus on two things:


1) Keep an eye on your ETA while listening to the sound of your engines which should maintain a nice steady warble. If the warble starts rising in pitch towards a wail then it’s a sure sign that you’re accelerating and that the ETA will begin falling so you should pull into a tighter loop and/or reduce the throttle in order to wrestle that runaway horse back under control. Conversely, if the warble starts to sound too leisurely then you can probably push harder lest that ETA begin to climb again. NEVER let it go back above 0:06 if you have any Buckyball pride.


2) Once you’ve spotted the mailslot mentally plot a big looping course onwards from your current spiral which gracefully arcs around the back of the planet and in towards that toast rack. Follow that course and in the final moments as you’re approaching the planet from the back, straighten up, push the throttle hard and let your ship wail past the edge of the planet’s exclusion zone with the ETA dropping towards 0:02. Have faith that the gravity well is there (while using experience to gauge its strength) and that when you try to cut though it you’ll experience rapid deceleration in the final tenths of a light second that will bring you back towards a nice controlled 0:03 ETA at the last minute just as you hit the safe supercruise disengagement point.”

Alec has mixed both “romantic” description here with the sounds the engines are making and the pride a racer must have to never be travelling too slowly, with a “classic” structure, similar to his first instruction but with more intricate detail. I get the feeling Alec is more of a “classic” Elite Dangerous player! And, with his marvellous tutorial this all brings us closer to the Quality of a solid Gravity Breaking manoeuvre!


Boosting under the hoops at Ridley Scott Station

The last shenanigan. I like this one! The shenanigan isn’t only in the same system as the station the shenanigan is the station!

A small SCO boost from the star until your speed is at 25-30c before shutting it off and gliding in supercruise straight into a 3sec eta spiral. Absolutely joyous whenever you pull this off!

Then, once you’re here we need to request docking permission before performing one of my very favourite Buckyball shenanigans! Into the slot, flight assist off, spin around back towards the slot and boost out, fly as fast as possible under the orange hoops and around the back of the station, passing again under both orange hoops before re-entering the mailslot and docking.

Just try it! For fun! Go on! It’s exhilarating!

Now it’s a jump to the our final Old World system – Diso, to pick up some Diso Ma Corn from Shifnal Part and onto Diso 6f to hack into the Lave Radio signal booster and “upload our shenanigans to the galaxy”!


Shifnal Port

It’s time to hear from the Master. One of the greatest Buckballers of all time. A living Legend. The Racing Wizard Himself –

Shaye Blackwood!

The amount of races where Shaye has finished in the number one spot way, way faster than anyone else are uncountable. Well, if I looked back over every Buckyball race result Shaye has raced in they probably are countable but, in the last three seasons Shaye has won the vast majority of them. His race videos seem effortless, calculated, and with perfectly executed manoeuvres. I’ll have to warn you, though, I didn’t get much out of Shaye. I didn’t get a “classic” description as such and what I did get I think I shall class as a “romantic” description.

I don’t think I can describe an approach with or without gravity braking in a few sentences, there’s just too many variables. I can try for the concept

“The art of arriving at your destination fast in supercruise is to utilise your ship’s maximum turn rate to keep almost overshooting until you are close enough to line up your drop out point. The tools to do this is the throttle, and any nearby gravity wells.”

I read this and I smiled. Disappointed? Don’t be! Think of something you do and do really well. Like running, driving, horse riding, flying maybe? Anything! Now try and break that down into lots of little steps.

Difficult isn’t it?

And the risk is, once you analyse so meticulously what you do so naturally into all those little steps, it might just throw one of them off balance. Shaye has moved on from any “classic” method and races fundamentally as a “romantic”. He has raised Buckyball Racing into an artform. His approaches are the ultimate representation of all parts that makes up the Art of Gravity Breaking and gels them all into a seamless, flawless whole. If you really want to see the Zen of Gravity Breaking, all you need to do is watch Shaye Blackwood in action. And, just to remind everyone, he did this in a Krait Mk II!


Scanning the Data Points at the Lave Radio Signal Booster

We have picked up our Diso Ma Corn, and now its time for the only surface installation approach of the race. Strangely, even though I generally struggle a lot more with surface target approaches I was a lot more successful with this than my orbiting body approaches. My main trouble is trying to enter orbital flight at the correct angle to the target, I’m a bit too cautious and it’s usually still just over the horizon. But I’m sure I’ll get there!

It was messy, but still a bit faster than driving and then after the data points have been scanned flyving away again and recalling the ship. Frustratingly enough on one of my final attempts my flyving was really, really good. And I logged my fastest time of that section by far, but my approach was interrupted briefly by an interdiction which messed up my angle to the target making it take an age to get down to the surface.


So! Have we made it any closer to understanding exactly what we need to do to nail a successful Gravity Breaking approach? Are we closer to understanding its Quality? I think we’ve got as close as we possibly could get, thanks to the wonderful contributions from Sulu, Alec and Shaye. The only way to make it any closer is to get out there and practice! And, as a further aid to us all, Alec has done a marvellous four-way split video of how the top four racers competed!

A massive thanks to Raiko! Such a beautifully designed race! I enjoyed it immensely! And a huge congratulations to everyone who took part, It was a tad unfortunate the race was punctuated with the arrival of the Ascendancy update. There were many extended Braben Tunnels during jumps not to mention the server outages that plagued the race for a few days, hampering everyone’s efforts. As trading rares have become the go-to method of earning merits it seems the whole player base were jumping around the old worlds. And probably still are!

Only one more race to go this season. Look out for it in the discord as it might be announced any day soon! Keep practicing, and fly like you don’t care!

Until next time, racers! o7

Post Rush

Take a look at the picture above. Take a good look. Take a good, long look.

It makes my eyes tear up.

You see, before August 1st 2015, Neil Peart never ever joined Alex and Geddy at front of stage to acknowledge the fans and say farewell at the end of a show. As soon as the encore was done he would run like the wind to his tour bus or his motorbike or some form of transport and would be out of the venue before his bandmates had left the stage. It was the way he was. He hated the adulation. Just couldn’t deal with it. But at the end of the last show Rush ever performed, he broke that habit and this was the only time the three of them were together like this, on stage, right at the end.

And it really was the end. With his new family Neil yearned to just be a husband and a dad, roles he missed out on for large periods with his first family (his only child lost to a freak car accident and his first wife lost to cancer eleven months later) due to his commitment to the band. He would never take up the sticks in earnest again, and on January 7th, 2020 he was lost to us all. Carrying on with a different drummer, as Rush, is out of the question for both Alex and Geddy as well as most fans.

Yet the story isn’t over! There are some phenomenal artists out there who have been heavily inspired by Rush, and carry the same work ethic and approach to creativity. They are as varied and as talented as Rush have been throughout their illustrious career and I shall list the few I have discovered here, adding to the list as I discover more and more acts. Please feel free to comment on the Elite Dangerous Rushfleet posts on social media or here on WordPress to tell me of other artists I should also consider.

Now, I can only be subjective in describing an artist’s music. so please bear that in mind when I express how I perceive their music. I can also be a little over enthusiastic. This is because I become very excited when I hear original music from bands that are highly influenced by Rush. Many of these bands also regularly perform covers of Rush songs and it just makes my heart sing when these “tribute” bands, so to speak, turn their hands to writing original material.


Imagine an alternate reality. Imagine if all the Rush albums from Grace Under Pressure had never existed. Imagine if Rush had, instead, decided not to rely on keyboards and stuck with a mixture of styles from their first nine albums. For many Rush fans, that would be a universe they would love to have lived in. And for many more, a universe well worth visiting now and again.

Well, imagine no longer. We already have a band that thrives with writing this exact kind of heavy progressive rock. And that band…is YYNOT.

Comprising of Guitarist Billy Alexander (who also writes and produces their music), Tim Starace on bass and keyboards, Adi Argelazi on vocals and Mike Hetzel on drums they can recreate the Rush catalogue with alarming precision, but it’s their original material that shines the brightest. It’s tight yet free-flowing, complex yet catchy, delicate yet powerful. Give them a listen today, and buy their music. You’ll thank me later!


Take Alex Lifeson, add a generous portion of Steve Hackett (Genesis), another generous portion of Steve Rothery (Marillion), dust it all off with some David Gilmour (Pink Floyd) and you get the driving force behind the Brazilian duo, Fleesh.


Leoni has been a trailblazer musician for most of her life. In 2018 she was granted the “Freddy Mercury” scholarship allowing her to study at the Academy of Contemporary Music in Guildford graduating with a 1st class honours! Her dissertation was a study of one of the musicians that has influenced and affected her the most deeply – Neil Peart.

Now, when I return to listen to Rush performing those songs it’s as if I’ve been listening to them for the first time all over again. That kind of talent is rare. Leoni is so special!


More or less the almost accidental “let’s see how this works out” project of Rush guitarist Alex Lifeson and bassist Andy Curran of the band Coney Hatch, Later joined by guitarist Alfio Annibalini and then introducing vocalist, musician and songwriter extraordinaire Maiah Wynne to sing and write lyrics for the ten tracks that Alex had already bedded down. This is one absolute corker of a supergroup!

It’s not everyone’s cup of tea, though. It is very, very different. They have put out an EP since the debut album and a new single – Not Dead Yet.. Definitely worth checking out if you’ve never heard them yet.


I remember all the way back to 1988, February 26th. It was a Friday, my parents had gone to bed and I was using headphones to listen to the Friday Rock Show on BBC Radio 1 after 10pm. There was a section Tommy Vance would do most weeks called “Lay Back and Enjoy It!” where a listener would send in four tracks and they would be played back to back with no interruption and then Vance would announce the artist and song titles afterwards. On that evening, one of the tracks was Limelight by Rush.

I remember how it made me feel, like it was yesterday. The synapses in my brain felt like they were firing constantly, my pupils dilated, my jaw fell open. What was I listening to? Who were these musicians? It sounded incredible! It was like an intense natural high, I needed to find out who this band were immediately and devour everything I could about them.

It’s been a long time since then, and I had yet to find a single piece of music that would affect me like that. When I first posted this piece there were only the first three bands included and I had asked for suggestions on more, and almost overwhelmingly the suggestion came back – “Crown Lands“.

Crown Lands are part of an emerging movement of young musicians playing music that are heavily inspired by the blues, prog and pomp rock acts of the late 60’s and 70’s. Bands such as Greta Van Fleet are more in the Led Zeppelin area of performance whilst Crown Lands’ music is fundamentally infused with Rush.

There are a great many small parts in their songs (and some songs are as long as eighteen odd minutes) that remind you of small parts from Rush songs. But they have been done differently, or given a different sound or tempo. Crown Lands wear their Rush devotion on their sleeves, and although much of the similarity is probably put there subconsciously (in the same way that Rush did with nods toward Led Zeppelin, amongst others, in their first album) some of them must be deliberate but are more of a tribute than actual plagiarism, an admission of their deep respect for the band rather than a blatant rip-off. And it’s all done so beautifully.

And it is all done with just two people! TWO!! Cody Bowles (drums/vocals/flute) and Kevin Comeau (gutars/bass/keyboards/torus pedals) manage to make all of this incredible proggy-pomp-bluesey rock with just the pair of them.

And that’s not all! In his interview with the Prog Report Kevin relates that the majority of the attendees of their concerts are young. Not old, greying prog fans like me and the majority of Rush fans, but teenagers and twenty somethings. If music of this calibre is being made by the young and consumed by the young, then that gives us all great hope for the future of music!

Ruby!

I had heard of Elite. It seemed to achieve legendary status even in the weeks and months after its September 1984 release. My BBC Micro owning friends had boasted to me at school about how brilliant it was and soon after there was the TV advert. But I didn’t have a BBC Micro. I had a ZX Spectrum. And I was very, very jealous. There was no way I would be getting a BBC Micro and, as far as I was aware, there was no way I would ever be able to play Elite.

I fondly remember Crash Magazine. A monthly release that provided previews, reviews, hints, cheats, maps, readers letters all exclusively dedicated to the Spectrum. I would pick it up from WHSmiths or the village newsagent if they had one left and devour it greedily. The following year in October the November issue (#22) appeared on the shelves and one of the reviews was for the ZX Spectrum version of Elite!


Forward thirty nine years. The Ruby Anniversary of the original release of Elite is upon us. Celebrations are to be had in it’s ancestor, Elite Dangerous. Many pilots would each be taking their Cobra Mk III to Lave Station for fun and shenanigans. It was rumoured there was to be a Thargoid attack on Shinrarta Dezhra, and there was going to be a Buckyball Race!

The race was due to start on 20th September, the exact date of the anniversary. I was hurrying back from Colonia, leaving my Carrier, the Esmerelda Weatherwax there and desperately hoping to make it in time for the celebrations. I managed to get back to Oleskiw City in the Valtys system (where all the ships I left behind are kept) the evening before, swapped from the Waves of Hanajima (my Phantom) to Rabscuttle (my Cobra Mk III) and immediately made my way to the Jameson Crash Site, partly to pay my respects but mostly to gather encoded materials from the now expanded array of comms controls.

On the race start date itself I managed to “book” some time on the family TV (to which my modest gaming rig is connected) in order to fly my Cobra to Lave station around with all the other commanders in their Cobras. I was disappointed to have to leave before I managed to join the main instance but it was still fantastic to see so many other commanders celebrating this marvellous event.

That evening, I scouted out and placed the necessary bookmarks for the race itself. It was certainly going to be a strange one!


Christmas morning, December 25th, 1985.

I’m in the top bunk with my brother sleeping underneath. I half open my eyes and, sure enough, the pillow cases we’d left out on Christmas Eve are now stuffed with presents. I’m excited, but I wait until the sun comes up at least before asking my brother if we should delve in.

He doesn’t need asking twice.

I cannot for the life of me remember anything else I received from “Father Christmas” that year but I do remember, etched into my memory as if it was yesterday, sitting right at the bottom of the pillow case, the shiny new black cardboard casing of the latest smash computer game hit, Elite.

Ignoring everything else, I rushed over with it to my desk where the Spectrum lay in front of the small 14 inch black and white CRT television on which its gaming wonderfulness was displayed. I couldn’t fire it up just yet, though – there was a ritual to be observed!

Place the beautiful, shiny new black cardboard box before you. Carefully turn it over and pour over the underside text and illustrations. Flip it back over, place it back down and carefully ease off the top letting out a barely audible hiss as the air rushes between the sides. Carefully and deferentially lift out each piece of the contents, folded ship identification chart, Elite membership application, carboard keyboard overlay helping to identify the complex keyboard controls (so many keys, so many controls), instruction leaflet, a novella, the lenslock device (the less said about that notorious piece of excrement the better) and the very cool looking black cassette of the game nestled within a cassette shaped recess in the base of the box.

Now most games were packaged in just a basic, plastic cassette box with an instruction inlay, like music cassettes.

Elite was different.


It is entirely appropriate that the Elite Ruby anniversary Buckyball race was sponsored by Cmdr. Psykit. If there ever was a central pillar to the Elite Dangerous gaming community then it’s Psykit. She streams the game (amongst others) regularly on Twitch and is one of the crew of Lave Radio. She is funny, clever, insightful and hugely entertaining. Even though she loves the game dearly she is not one to hold back when Frontier (ED’s developers) get things wrong and regularly gets on her (ICE powered) soapbox. Always a joy to listen to she even helps write and perform some of the hilarious adverts that punctuate the shows (It’s a family of four!). Psykit was also one of the hosts of one of greatest podcasts of all time, Flight Assist, which asked a series of set questions to some of the more prolific commanders in the Elite Dangerous community. It ran for a few seasons and even though it’s a bit dated now (some of the episodes are pre Odyssey) is well worth ploughing through.

I was really looking forward to, and, let’s be honest, slightly dreading, whatever madness Psykit was going to unleash upon us.

I wasn’t disappointed.

Ruby’s Road was based on a certain British science fiction series. I’m not going to say which one, suffice to say it’s the one which holds the world record for the amount of episodes that stretch your suspension of disbelief beyond breaking point. The whole premise of the race is we have to get out of our ships at four of the stops and point at a letter to spell out the word, “RUBY” before it’s time to head back to the start.

I have to say it was one of the most brilliant and infuriating races I have ever taken part in. Very, very, Psykit,


I’m back in my room. The trauma of the Bethlehem Pentecostal Church Christmas Morning Worship is over. Dinner is done, none of the usual seasonal trimmings for me. My mother liked to boil her veg until it was all a uniform grey and the turkey was almost always undercooked. So I was happy with fish fingers and mash, The rest of the day is my own. I switch on the TV, plug in the Spectrum (no on or off switch, just plug in and go) put the Elite cassette in the player, enter the command LOAD “”, press play on the tape recorder,

And wait…

I watch the loading screen slowly draw itself, then dive into the instruction manual for the five minutes or so it takes to load the software, The review didn’t do this game justice! The ships! The extra equipment you can buy! The career paths.! All the different planets you can fly to! And eight galaxies of them! There’s info on some of the ships I will encounter, the types of government running each system and the degree of danger I can expect to find in each. The commodities I can trade in and how the kinds of profits I can expect to make are related to the kind of governments in those systems. There are even deadly aggressive aliens lying in wait to drag unsuspecting commanders out of hyperspace for target practice.

Elite isn’t just different, it’s ground breaking. As in mass hydrogen bomb strike ground breaking.

The game finishes loading. I have read that it’s a good idea to save regularly so I switch the game cassette out for a blank one to save my progress. I have also read that it’s a good idea to practice docking. I fit the keyboard template over the rubber keys and instantly know what to press to launch. Concentric circles rapidly growing larger one by one convince me I’m flying my ship along a tunnel and suddenly I’m out in space. I pull up and over to face the way I came and there is the station. I fly toward it as carefully as I can, trying to match my spin to that of the letterbox now looming worryingly large on my screen. A noise like an explosion erupts from the Spectrum’s beeper. My ship is destroyed.

They weren’t kidding about needing practice! No point buying any goods until I’ve mastered this basic skill.

I begin the game again, relaunch, fly out a bit further, flip around, take a deep breath, and take another slow run at Lave Station spinning slowly before me.


I gazed at Goeschke Horizons spinning gracefully before the Baldy. Why can I not get any of this right? Ok! Call at Ray Dock in the Graill Redd system (check), get out on foot, point at the “R” at the nearest “RAY DOCK” sign (check), get back in, launch. Call at Uhm Pharmacology on a body in the Ross 34 system, point at the “U” (check), Fly to Bailey Dock in LTT 12787, point at the “B” (check), fly to Yang’s Workshop in 35 Leonis, point at the “Y” (check). Fly to the giant hand whisk known as Hidden Field Hacienda, fly through both spinning circles and then as fast as possible through the tunnel, (che…oh, no, wait).

Oh, and it looks like I had forgotten to buy eight tons of any cargo I wanted mid trip to sell back at the start.

Auuuuuugh!

Sigh! Ok, no time for another run, try again tomorrow morning.


Its been an incredible afternoon. Much of it has passed in a flash and I am well into the evening. I’ve managed to successfully dock about eighty percent of the time but actual combat is a bit more of a problem. So I’ve decided to start from scratch. I know I can buy food at Lave and then sell for a small profit at Leesti, about five light years away. My Cobra has a jump range of seven. I know I can buy a couple of tons of computers there and bring them back to Lave for a small profit.

That will do for a start.

By bedtime I’m exhausted with all this flying but I’ve managed to amass over 500 credits. Enough for a larger cargo bay. I grab the Novella, “The Dark Wheel” and begin to read. It blows my mind! All night long I dream of being Alex Ryder trading and dogfighting across the stars in my bid for revenge.


In real life it was proving to be an eventful week. A close shave with the horse stabled next to mine resulted in me narrowly avoiding getting trampled by the idiot beast. It played on my mind constantly while I raced and I found it really hard to get “in the zone”. So I did what I usually do and flew in a far less Buckyball manner so at least I could get a time on the board,

I would usually visit the death whisk of Hacienda first but, because the jump to Ray Dock (for the “R”) was obscured I decided to visit it last. Might save a bit of time. I remembered to buy eight tons of something from Bailey dock and my approach to Yang’s Workshop went without a hitch. But, because of the cargo, and because I had completely forgotten to add a frame shift booster, there was an extra jump back to Hacienda. So much for saving time!

I managed to survive the Death Whisk, although not without a doink or two, and flew through the tunnel at a rather conservative 536m/s or so. I didn’t even try to work out my time, it was way too slow. But I would be on the board. That is, by far, the most important thing with Buckyball.

I consoled myself that evening by listening to Cmdr Beetlejude reading the “The Dark Wheel” by Robert Holdstock on YouTube. The novella included with Original Elite back in 1984. Jude does a fabulous job, there is a sped up movie of her painting a fabulous picture with each of the four instalments and it is all set to some amazing music by Cmdr ToCoSo. It is a marvellous way to end an evening and I heartily recommend it!


I’ve been trading for the rest of the Christmas holidays. Mainly buying food in one station and buying computers or mechanical equipment for the trip back. The first thing I’ve bought is a Cargo Bay Extension and that is just beginning to pay off. I’ve managed to rank up to competent with the few battles I’ve had so far. Whenever I’ve been destroyed or failed at docking I just load up from the cassette where I’ve saved at the last station I launched from. Slowly, I’m figuring out how to manoeuvre my ship to get a decent amount of on target time with my pulse laser. Although it takes quite a long dogfight to bring some vessels down. I’m hoping to be able to afford a beam laser soon. I’ve learned to keep away from feudal or anarchy systems, I always get killed there long before I can get to the safety of the station. But I’ve been quite happily exploring around the local area, sticking to safe systems and making modest profits.

I am becoming totally seduced by this new way of life.

The life of a space trader!


For the next few days I was unable to get in any game time at all. There were lots of things going on, nice things, family things and I was too tired to get up early enough to play. I managed to squeak out a few attempts on the Saturday, a lovely soar through Hacienda and a near 600m/s speed through the tunnel. If I could just get a clear run, this time without shields, and get the extra bonus for having either an almost undamaged hull or an almost destroyed one (doesn’t matter which) plus I’ve installed the FSD booster so there’s one less jump, that should be at least three minutes improvement. Yet try as I might, I just could not get many of my approaches right. Bear in mind that this time I was going full Buckyball on the attempts. I’ve managed to nail each of the approaches in previous runs, just not all in the same run. So I know I can do it!

For the rest of that Saturday I was treated to a day visit to Sovereign Quarter Horses near March in North Cambridgeshire. I’ve never witnessed western horse riding in the flesh and have always been fascinated by it and its totally different approach to English horse riding. I watched some demonstrations, attended an utterly fascinating lecture by one of their vets on horse sex and reproduction, The vet delivered much of it holding a small ultrasound scanner with his arm plunged shoulder deep in a mare’s rectum in order to get pictures of her developing foal. Then it was time for lunch (yep, after that), followed by a talk by the yard owner whilst all the mares with young foals paraded them for us to see around the central arena.

It was overwhelmingly beautiful,

The next morning I’m up early to go for a final bunch of attempts. But, my head is still back with the mares and their foals and a squelchy, poo encrusted veterinarian’s arm. Five attempts, all having to be abandoned at the first stop, apart from the last, where I nail the approach and proceed to totally forget to get out and point at the “R”.

I call it a day before I rage quit. My race is over.

Still, even with just the one successful submission, it’s not all that bad. Rather clever of Psykit to disrupt the age old habit of landing at a station, immediately pressing launch and plotting the next destination while the landing pad is turned around. Just trying to resist the urge to relaunch instead of disembark turned out to be a major challenge.

Next race! Surely next race!

Many thanks to Psykit for fielding a brilliantly tricky race, I wish I had a lot more time to engage with all these wonderful races, and congratulations to all who took part and managed to complete a run. Big congratulations to the top five in each category and a bigley biggedy biggy big congratualtions to Shaye with his incredible time for unlimited and to Alec Turner for winning the Regulation race.

See y’all in the next race! o7

Ia Buur Fhtagn!

My race is over. And despite Alec Turner’s claims I perceive the man known as Cmdr Buur not to be a zombie. He is something altogether more terrible, more abominable, than any mere walking dead figure could ever muster in my horrifically traumatized mind. The sinister, powerful and antediluvian consciousness behind the Buur Protectorate is a reality the rest of inhabited space knows precious little about.

It won’t be long until the awfulness of the past fortnight has been erased completely. For I am dying, and I must work hard to hold onto my memories and record what I can. My suit can only hold onto its rationed oxygen for another hour and then I am finished. All attempts to recall my ship have failed and all attempts to send an S.O.S. have come to naught. Soon I will be no more, and only the awful, distant visage of the tower of Pippin Beacon will bear witness to it. So I am recording this message on my suit’s computer and sending it out into the void in the hope that someone may one day find it and discover the dreadful truth about the Protectorate.

The participants of the Buckyball Racing Club had all been eagerly awaiting the ensuing race in the Triple Eight racing season following the Oriental romance of the Questing for Qixi race. I was feeling rather enthused, and having more than my usual allotted time for taking part thought I was in with a fortuitous chance of finding myself considerably higher on the leaderboard than where I am usually accustomed.

It was with quite considerable surprise, then, when I received a most mysterious voice message of a suspiciously insalubrious nature. The anonymous entity wished to meet with myself at a seemingly insignificant settlement on a moon in the system of Zomba. A most inconsequential body that fell under the influence of the well known and highly respected Buur Protectorate. I would have paid the alarming request no great heed had the stranger insisted that they had called on the behest of the race sponsor and would provide a startling insight as to its vital purpose. Naturally my curiosity had been more than adequately piqued and I agreed to allow the meeting to transpire.

Once I had ordered the relocation of the Garden to the Zomba system I departed in my racing interplanetary conveyance the I Think I’m Going Bald and proceeded to fly expectantly down to the moon where the encounter was to take place.

I wasn’t kept waiting for a disagreeable amount of time. I remained hidden in the shadows of the settlement’s main building and, as promised, a lone, hooded, portentous figure appeared under the light. I went over to greet them as they acknowledged my presence with an intimidating raised hand. They looked around warily before announcing themselves.

“Hey! Geddy! It’s me – Alec.”

Alec Turner! The race sponsor himself, not to mention a pilot of extraordinary proficiency and an innovator of creating ingenious thrill inducing stunts for the more adventurous space faring commander.

“Great Braben, my dear Alec, what in the Bubble could all this be for?”

“I’ll get straight to the point, Ged, there’s a reason I’ve put this race together. If you care to read the rules, you will have noticed all the stops are centered on this one moon.”

“I know! Great Braben, how original! I don’t believe the BRC has ever attempted such a challenge.”

Despite my enthusiasm for the idea, Alec shifted restlessly from foot to foot.

“It’s because, Ged, I need you to do some investigating for me.” My curiosity had been engaged, yet was tempered somewhat by Alec’s nervousness. “You know Commander Buur?” he added.

“The brave and fearless leader of the Buur Protectorate? Nobody seems to be able to scratch the fellow, Of course.”

“Well, I’ve seen stuff, Geddy. Terrible stuff. I’ve been shown countless video evidence that Buur has been killed, dozens of times, too, at least.”

I felt horrified, “Killed? Don’t be ridiculous! How is he still alive?”

“Well, that’s just the thing, Ged, he ain’t. Buur is a zombie!”

I was shocked into silence. My jaw felt frozen in place. Had my dear friend finally descended into insanity? Yet, as I proceeded to doubt his wondrous assumption, it began to make sense. Alec certainly wasn’t one to invent apocryphal tales, and Buur did seem to have some sorcerous ability to survive the most furious of altercations in service of the Protectorate.

Alec continued to share with me the details of the race. We were to land at most of the settlements, find the nearest terminal at any three and navigate our way to the mission board. From there we would be able to swiftly and surreptitiously download a “jigsaw” of a piece of information that could, when all assembled together, provide enough solid evidence for the Galactic powers that be to intercede. The quicker we could chain all these downloads together, the greater the quality of the evidence.

I saluted my old friend, which Alec promptly returned before making his way back into the shadows of the settlement. I took my racing ship to the station that had been designated as the start, Culpeper Gateway, which was safely nested away in the neighbouring system of Glooscap. There were still a few idle days to go before the so called contest was to begin and so I busied myself with learning the routes and tricky supercruise manoeuvres I would endeavour to attempt in order to achieve a reasonable time.

Zomba is a moon unlike most moons. Its surface not being at all blessed with suitable landing areas, especially for the larger, more cumbersome vessels, and requiring some considerable luck to locate. Its local, albeit rather meagre population, were gathered together in a few small, mainly agricultural research settlements each consisting of a compliment of thirty or so scientists and technicians.

As I traversed from place to place, noting where I could rapidly reach the nearest terminals, I also observed the people who, whilst not actively hostile, were mostly not actively welcoming either. And even when they did try to be welcoming, it was not attempted without a degree of disdain. There was an eeriness about each and every settlement, the source of which I could not accurately fathom.

I decided until the race was due to commence it would be be astute to interact with the settlers as little as possible, and just concentrate on finding the quickest way to fly between these places and possibly discover the most efficient order in which to visit them.

There was one required stop, however, that cemented my concerns about the moon completely.

Pippin Beacon I found to be a place of barely concealed menace. A ship could not be brought within three kilometres of the great towering monstrosity without incurring a fine and one would also incur the aggression of the considerable defence systems if one tarried even longer. The only reason to alight here in the race rules that I could discern had nothing at all to do with investigation and everything to do with surface vehicle obsession. Turner has a particular fondness for the conveyance in question and insisted on hammering the square pegs of SRV sections into the round holes of the races. It must be noted that I do usually relish racing in the SRV. It was just the awfulness of the location itself to which I objected. There was, however, a simple bonus structure to make the inclusion more agreeable to the less skilled SRV chauffeur. It was also not even mandatory to use the vehicle at all but Turner used the bonus system to make it just tempting enough that I was considering partaking of it, despite my reservations alluding to the intimidatory nature of the Beacon.

Once the race had begun in earnest, and I judged that I might finally be qualified enough to attempt a valid run, I blasted the Baldy from the docking slot of Culpeper Gateway, much to the consternation of the flight control staff, and jumped my ship to the Zomba system in the hope of being able to complete my tasks within an acceptable time.

I decided it would be wisest to visit the awful Beacon first, and therefore engage with the wheeled section of the race without having to concern myself with the abominable place for the remainder of my manoeuvres. It was hardly navigated in the most delicate of manners, and I must confess I took great effort in sending the vehicle hither and thither without making much progress towards the Beacon at all. Yet still I managed to reach the minimum distance and, bouncing and spinning back from whence I came, I was able to safely summon my ship and make off for the next stop.

It was a relief to leave. The rest of the attempt I decided to take at a pace where I knew I would be unlikely to perform a fatal mistake. The locals still eyed me with suspicion and would point disparagingly toward me whenever I caught their attention. It seemed to take aeons to arrive at my final stop from whence I could jump back to the Glooscap system where the softly rotating Coriolis station of Culpepper Gateway safely nestled. A consolation of what I presumed would be a less than acceptable time was the small appreciation of a well executed gravity breaking manoeuvre to jump into the vicinity of Culpepper, A feat I would repeat every time I returned to the station!

I was correct in my assumption of my time. I was less than impressed with its lack of adequacy.

It was clear I would need to work tirelessly on my woefully wanting performance. I knew I must chose an itinerary that would cause my ship to visit each settlement sequentially as they were planted across the globe. I would also need to extensively rehearse my spiral approach before my ship entered orbital flight without hitting the exclusion zone too rapidly. Yet I also needed to snoop around and hopefully discover clues as to the nature of Cmdr. Buur’s incessant reanimations.

I thought it might be best to interrogate the supposed necromorphic commander in order to gain a slither of insight into his secrets. I was sure, however, I would not be granted an audience due to my reputation with the Protectorate being merely neutral. Therefore I took on package delivery jobs from the terminals located at those eerie settlements and narrowed the assignments down to deliveries only to the surface settlements on the body on which the race was staged. I was able to investigate each of these packages mid voyage and many of them contained the strangest commodities.

Bizzare laboratory equipment made up the lion’s share of the items, and such seemingly ancient and mysterious gadgets of scientific employment I had never before witnessed. All supplied with instructions in long forgotten alphabets and unfathomable, unsettling diagrams. Tools and utensils that hinted at grotesquely macabre service were also common but the most intriguing were the large glass pitchers of an odd smelling powder. I only found half a dozen or so of these strange, antique containers and each of them would be labelled with a person’s name. I was not at all confident of what to make of these disturbing curiosities.

Each of these packages was delivered to a reluctantly grateful recipient without any sign of their realisation that anything had been tampered with, and so my reputation with the Protectorate began to improve.

Furthermore, my skill at quickly navigating down to a surface target from distant space commenced to be more reliable and was resulting in a far lower percentage of failure. Even my supercruise arc from area to area on the same moon, involving a short, controlled burst from the overcharge was gradually becoming optimised. There was soon only one more package to deliver before I judged my reputation with the Protectorate would be sufficient to be permitted that audience with Cmdr. Buur.

I secured the large and weighty container from a particularly dour employee and proceeded to transport it to its destination. It was a delivery which bore the mark of important on the mission board and the package was to be delivered forthwith. Once I was safely in orbital flight I reduced the ship’s throttle and dropped out of supercruise to examine the contents, eager to see what mysteries it would reveal.

It proved rather difficult to unlock its secrets without leaving any evidence leading to the conclusion that the contents had been insalubriously perused but I somehow managed. and was curiously surprised to discover an ancient, decrepit, untitled and mostly unreadable book. It had an appalling smell and seemed to be bound in some sort of animal skin, although I could not remember having encountered an animal bearing skin with the worryingly familiar texture that encased these ghastly pages.

It depicted similar disturbing diagrams, horrendous and bizarre characters and illegible text to some of the documents found accompanying the ancient laboratory equipment. I had to take the utmost care as many of the pages were in a state of almost fatal decay and noticed a part of the book was bookmarked with an old length of twine. When I turned to these pages it revealed two small, what I presumed to be statements or maybe even chants. One version on the left bore a horseshoe like symbol and read, “Y’ AI ‘NG ‘NGAH YOG-SOTHOTH HEE — L’GEB F’AI THRODDOG UAAAH” the second passage on the right under an inverted horseshoe read, “OGTHROD AI’F GEB’L EE’H YOG-SOTHOTH ‘NGAH’NG AI’Y ZHRO”

One was most definitely the reverse of the other, this much was quite plain. I concluded that it possibly might be that one undid the spell or process that the other created but as to the actual process I had no idea.

Just what sort of practices was the Protectorate a party too?

I closed the package, but made a brief detour to my fleet carrier, the Garden in order to quickly make a copy of the page before resealing the package and taking it to its destination.

The acceptance of my request was returned to me within hours. And whilst I had been waiting I busied myself on the Baldy‘s computer, tasked with researching the history and lineage of the Commander of the Buur Protectorate. Immediately I was struck with yet another mystery. There were reports of a Cmdr. Buur having been active as far back as Commander Jameson’s time. No result of the name as a space-farer at least before then. That Buur had had multitudinous dealings with a company headed by a certain Charles Dexter Ward, a name that with further research went all the way back to the first half of the twentieth century. There was no time to research prior to that character, however as my appointment with Buur himself was imminent.

I flew to their carrier and was permitted to meet Cmdr. Buur in the office that adjoined the command deck. Cmdr. Rheeny was waiting at the door. She smiled at me warmly and gestured for me to walk straight in. There he sat, overly bescarfed, quietly and commandingly behind his desk. He smiled and gestured graciously for me to take a seat. I decided a wise tactic would be to take a sympathetic approach to this interview, and seemingly take his side of the story.

“Cmdr Buur!” I smiled and reached over to shake the man’s hand, which was warmly reciprocated, “How very polite of you to grant me this interview. I really wasn’t expecting you to be so accommodating.”

Buur laughed back, “Haha, you weren’t!? Who’s been talking about me like that? Was it Alec?” he made a tired, resigned face, as if this was exactly the sort of thing he’d expect from my friend.

This merely served to reinforce the idea I should play along, “He doesn’t know I’m here. I find his methods and reasoning…alarming. You know about his preposterous idea that you must be a zombie, don’t you?”

Buur scoffed, “I’m with you there… Alec can be quite alarming. He seems to delight in asking awkward questions and then drawing his own conclusions regardless of our answers. Yes, I know what he’s been saying about me. Do I strike you as particularly…zombiesque right now? I’d imagine not…I certainly have no significant desire to eat your brain.”

I couldn’t very well quarrel with him about that. The more I observed Buur’s countenance, the more ridiculous Turner’s accusation became.

“You do seem to have a lot of conflicts protecting your systems Cmdr Buur, and there is footage of you receiving wounds that could only result in death over and over again. How do you survive such dreadful injuries?”

Buur sighed, as if he had completely lost track of exactly how many times he’d been asked this, “Space is dangerous. Deadly even. It’s sensible to ensure that there’s abundant medical equipment available, whenever or wherever it’s needed. Rheeny and I have taken great care to corral together some of the most advanced and skilled medical care you can receive in the Bubble, really cutting edge stuff. We both owe our lives to those people who work for us so loyally.”

I had heard enough. Alec’s charade was all too silly, “Well, that’s fine Cmdr. Buur. I’m done now. I can’t detect any evidence of…ah…zombieness whatsoever. I wish you all the best. I’ll go and report back to Turner. Thank you so much for your time.”

“Not at all! I appreciate the chance to address these ridiculous…accusations…and lay them to rest, as it were. Thank you for the opportunity.” He smiled, stood and shook my hand once more, “Tell Alice I said ‘Hi!'”

I stood to leave, yet there was still the book, and those chants. I decided now would be the time to go all in.

“Just one more thing Cmdr. Buur. I have taken to helping the Protectorate by delivering packages. The final package wasn’t secured properly and, mid transport, it left this paper sheet behind in my hold. I thought I’d hand it to you seeing as I was coming to see you anyway. It seems highly unusual! Any idea what it might be?”

I brandished the copy I had made, and set it before him on the desk. Buur stared at it, momentarily stunned. He sat back down wearily and utterly failed to keep the panic from his features. Immediately Rheeny came rushing in, deeply concerned. She saw the manuscript I had left on the desk and flashed a desperate look of suspicion toward me.

“I… Never seen that before.” he managed, ” Take it! Take it away! Please …I really am quite exhausted. No further questions.”

Rheeny handed back the paper with a scowl and I saw myself out, and hurried back to my ship.

Now that was interesting! Not a zombie, oh no! But what?

Before heading out to race from Culpepper Gateway the next day I had a chance to perform a more intensive and far reaching study into the distant lineage of Cmdr. Buur using the more powerful artificial intelligences provided by the networks at the station. I was intrigued by this Charles Dexter Ward fellow who a Cmdr. Buur spent so much time with during Jameson’s era. That name surfaces every one hundred years or so all the way back to the early to mid twentieth century New England on Earth in the Sol system, long before humankind’s colonisation of the stars. A man bearing the name and reportedly involved with ghoulish occupations was committed to a mental asylum but seemed to completely disappear from his cell. Now this Dexter Ward, from reports at the time, was heavily involved with a Joseph Curwen. A name that, upon even further investigation, surfaced once before as far back as seventeenth century New England where the character was rumoured to have been involved in the ghastly, forbidden, sorcerous occupations of grave robbing and necromancy.

I could have spent the rest of the week with my anatomization of Buur’s heritage but it had to come to an end.

It was time to attempt a more efficient time for this race!

So back out to the Baldy I went and fired her up for the last group of runs. Surely I would perform much better! I felt confident after having spent most of the week practicing my manoeuvres that I could produce a vastly better time!

After abandoning the first few endeavours I finally happened upon a good streak of skill! I managed to make the initial spiral approach to the moon and broke into orbit at a favourable angle to the first target. I had decided to leave the SRV bonus until the end this time allowing for me to clear each of the six orbital arcs first before bouncing the scarab toward and then away from the Beacon. Each of the first five manoeuvres went rather well so much so that I had launched from the fifth settlement before eighteen minutes had elapsed since the start – a full ten minutes quicker than my previous submitted time at this point. Yet when I hit the overdrive to arc around to Pippin Beacon I neglected to hit it once more to shut the thing back down almost immediately afterward and shot my ship over five hundred light seconds into space. It was terribly frustrating as I had no more time for a further attempt that day.

The following morning repeated the first few abandoned attempts due to ludicrous errors but during my final attempt I was making better and more efficient piloting than ever before. I even managed to land at Pippin Beacon just outside the three kilometre minimum distance. I targeted the Beacon, took out the SRV and accelerated toward my destination. My flyving was, whilst not entirely skilful, still of a serviceable speed and direction with minimum damage to my vehicle. Ignoring the dreadful tower, I reached and sailed over the adjacent target within the distance allowed and then turned slightly in an effort to make for the flatter ground so as to make it easier to reach the distance required to be able to recall my ship.

By now however, I was having difficulty controlling the SRV. I was becoming disorientated and my instruments were giving out bizarre readings. Then, during a particularly high bounce, my vehicle back flipped and in a desperate and panicked attempt at correction, I somehow shut the scarab’s systems off.

It plummeted downwards, slowly gaining speed. Had the gravity not been the tiniest fraction of that of Earth I surely would have died there and then. As it was the impact was still enough to persuade my consciousness to desert me.

When I came to. It was almost dark. The Zomba star shone weakly between the hills and caused the tower to throw a long, endless shadow across the valley. My SRV was dead, and I was still too near to the Beacon to be able to summon any ship. Therefore, with the temperature plummeting and my suit’s power having only a few hours of life support remaining, I decided to make my way toward the tower and attempt to shelter within.

Strangely, I was ignored by the automatic defences and it didn’t seem to take me too long to reach the tower. I stood at its base and gazed up at its summit, hundreds of metres above. It was terrifying, but I stood no chance waiting outside. I found an entrance, gratefully discovered it would open at my touch, and I stole inside.

It was pitch black inside, with no obvious mechanism to provide illumination. I was forced to rely on just my shoulder lamp. It was hard to navigate around but the layout was not too dissimilar to some of the laboratorial settlements found throughout inhabited space and it wasn’t long before I was somewhat able to get my bearings.

One room was labelled “Essential Salt Storage” and, intrigued, I investigated within. Here could be found shelves and shelves of the same pitchers as the ones I had transported for the Protectorate just a few days ago. All of them had a persons name, it seemed, labelled on them but as I ventured deeper into that room the antique jugs became visibly much older. Many of them were empty but a few here and there contained the same strange powder as the ones in that package. I recalled the chants that I had copied, pulled out the paper from my backpack and studied the words. Now, were those curious symbols horseshoes? Or were they pitchers? As I continued to study each one I came across one empty container that caused me to gasp audibly.

For that pitcher was labelled, “Commander Buur”!

I did not have time to ponder this discovery, whether it was due to my loud gasp of shock or some other unfathomable reason a horrendous groan sounded distantly in the blackness. The sound was petrifying, and neither of human nor any animal or life form known in the galaxy. I swung around toward its direction, back out to the entrance of the store room but my lamp could not pierce the blackness far enough. Trying to make as little noise as possible I made my way out from that room and shone my lamp around in a bid to discover some shelter where I might lay low. The groan sounded once more, yet louder, closer and dripping with malice.

I do not know what form of courage or stupidity drove me, but I found myself creeping steadily in the direction from whence the appalling vociferation originated. Whatever diabolical creature it might be, I concluded it could not be a match for a rifle and so I drew my weapon, I crept ever closer, my lamp all but penetrating the darkness until the corridor I was following reached some sort of holding room labelled, “Unfinished Work”. I crept in, shining my lamp in each of the cells. The first was empty, yet dank and stained with dry blood. The second contained some unintelligible organic mass which appeared to be in an advanced state of decay. It’s stench nearly caused me to expel the contents of my stomach. The third cell, to my utmost horror, had at some point been broken out of, the door completely smashed off its hinges.

Then a petrifying, furious scream sounded directly behind me.

I spun around, and the grotesque apparition before me caused me to freeze with terror, completely unable to react, It was tall, measuring at least seven feet, and was only vaguely of humanoid shape. It had multiple orifices surrounded by needle like teeth that opened upon its head, neck and torso. It’s gangly, multi jointed limbs appear to have grown with no intelligent design whatsoever, sprouting from completely random areas of the body, including even from some of the larger limbs. Yet it was the monstrosity’s eyes that filled me with terror the most. There were several of them of various sizes and placed at random around the head. all deepest black and filled with the purest malice.

And all of that dreadful hatred was directed towards me.

It grabbed me by the throat, lifted me up and thrust me against the wall, causing my weapon to fall uselessly to the ground. The sheer power of its limb was incredible. It screamed deafeningly in my face from one of its maws, pulled me away from the wall and threw me across the floor, into the cell from which it had erupted. It gazed at me for a while, gurgling and snorting deeply. Terror had taken me completely. I was unable to move or cry out. It regarded me viciously for a while longer, then moved slowly and purposefully toward me. I screamed once more, and suddenly remembered one of the chants. I have no idea why but I yelled the second line at it at as loudly as my lungs would allow.

“OGTHROD AI’F GEB’L EE’H YOG-SOTHOTH ‘NGAH’NG AI’Y ZHRO!”

The creature screeched so loudly I childishly covered both ears. Its body convulsed violently, It appeared to quickly desiccate before my eyes which proceeded to cascade into a knee high pile of powder.

I did not wait. I picked myself up and ran, ran from that place as fast as my legs could move. I ran and ran until I could run no more and collapsed. I lay there for a minute or two, trying to understand the horror of what I had just witnessed.

I have only minutes left. My oxygen is gone. And I send this testimony out into the black now in the hope that it will soon be found.


Rescue Rangers Report 02/09/3310

Client Name: Leeya Geddy

Cause of Injury/Emergency: Suit depleted of oxygen

Other Notes: This case is rather concerning. Miss Geddy’s message was read and the fantastical nature of it was bizarre to say the least. A nasty scratch was found on Miss Geddy’s face presumably caused by broken glass and remnants of a mild hallucinogen was discovered in her blood. This might go some way to explaining things. The laboratories at Pippin Beacon were investigated as is protocol and none of these “pitchers” could be found. The cells were clean and, apart from an uncommonly large amount of dust on the floor there was nothing untoward.

Recommendations: Miss Geddy is facing multiple charges of trespass and interference with delivery packages. However, Cmdr. Buur kindly wishes all charges dropped and nothing else said about the matter. It is his jurisdiction. Our psychologist recommends a partial memory wipe so Miss Geddy remembers only the race. It is unfortunate her final attempt wasn’t successful or her memories might have been less damaging.


Afterword

Well, that was my very first attempt at Lovecraftian Horror. While I don’t think much of the man himself I do love his stories and the mythos he created. I really hope it wasn’t too shaky. Bringing “The Case of Charles Dexter Ward” kicking and screaming into the thirty third century was a struggle but it was tremendous fun and I’ve learned at lot!

This race was exceptional. Even though I was unsuccessful in improving my time I have learned more about quickly approaching and landing at a surface target than ever before. I just need to get that error percentage down like I’ve done with gravity breaking towards an orbital installation. It’s only a matter of time.

Shaye’s genius astounds me. How he does what he does must involve antediluvian incantations somehow!

A massive, “THANK YOU” goes out to Alec Turner for running a marvellous race with the ingenious premise of figuring out how to use SCO to get from a surface site, to an adjacent surface site. Such finesse is needed and I managed to nail it once or twice. Just not five times in a row. The whole affair was run brilliantly, with regular, wonderfully written updates and a totally bonkers Buur Zombie story.

Another massive thankyou goes out to Cmdr. Buur for being a wonderful sport and for granting me that brilliantly acted interview. Even though my genre of story had completely changed by the time I actually came to write the report. Buur, of course, is not the re=animation of a sixteenth century Necromancer but a wonderful, wonderful bloke with a fantastic squadron and YouTube channel. The in game videography by his wife, Cmdr. Rheeny, is the best you’ll ever see! I only wish I had had time to weave her into the story more than she was.

A huge thankyou to everyone who took part, and congratulations. You racers and your contributions on the forum and discord are what makes Buckyball the incredible community it is!

And last, but my no means least, a deeply grateful thank you to Mert Genccinar who very kindly allowed me the use of the terrifying painting that inspired my depiction of one of the “Unfinished Works” from holding cells of Pippin Beacon. You can peruse his macabre yet outstanding work here, or check out his Reddit.